~~NOTOC~~ ====== Rules ====== \\ ===== Basic rules ===== [[:heydenwall:fecht_piktogramme|{{ :heydenwall:fecht_piktogramme:fechten_piktogramm_schwert2_ver1.3.4.5.svg?100|Pictogram: sword fencing}}]] * ** Play Fair ** * ** Safety First ** * ** Clean Shots instead of uncontrolled Violence, no berserk beating ** \\ [[:en:fechtrunde:sozialeregeln|What we mean by fair play]] It is expected that all fighters taking part in our training are of age. ===== Fighting and safety ===== * fight sensibly. * If you loose all your points in a fight through being hit on one of the target areas, you are out of the fight. * Cuts and blows are carried out with the edge of the blade, stabs with the point. * Whether a hit was in a target area or not is up to the defender. * A hit should be felt clearly and be made with a force that is appropriate to the defenders clothing and gear. * When you dispute, you are out of the game. * The defender decides if a hit was too strong. * If you strike an opponents head or helmet, you are dead __and you have to pause for the next fight__. A hit to the head can never be the defenders fault, even if he moved his head in an unexpected way. * If you hit an oponent from behind, only hit him on the bum, not on the spine. * If you are hit from behind on the rear end, you are out, no matter how many points you still may have remaining. * If you fall, you are out, unless nobody else is near und you stand up again immediately. * If your weapon gets entangled with the body of somebody, you have to let it go. * A shield doesn't make a hit, but can be used actively. This should happen with prudence and care. * Stabs are made von top to bottom and should only be used by fighters that trained them, because the risk of injury is higher. * It is allowed to steal a weapon in the fight. * It is allowed to disarm, if it is done safe (no flying weapon, no overextended joints) * It is forbidden to grab a blade with your hands. * If somebody shouts "Stop" all fighting ends immediately. A "Stop" is to be repeated once loud. ===== Target Areas ===== The usual fighting rules for Viking fighting include the following target areas: The target areas are: | **stroke, cut and stab ** | **shoot and throw** | | {{:theoretisches:zonen_hieb_schnitt_stich.svg?200&nolink|Schematic representation: Target Areas stroke, cut and stab}} | {{:theoretisches:zonen_schuss.svg?200&nolink|Schematic representation: Target Areas shoot and throw}} | **weapons for blunt strokes:** club\\ **weapons for stabbing:** one-handed and two-handed spears, pitchfork\\ **weapons for stroking, cutting and stabbing:** sword, axe, dagger, daneaxe, scythe, halberd, glaive, cut spear \\ **weapons for shooting or throwing:** Bows, throwing spears, throwing axe and slingshots ===== Weapons ===== New weapons will be checked by a senior fighter. Older weapons will be re-checked from time to time. All weapons must fulfill the following criteria: * [[:en:fechtrunde:schlagkante|Edges must have a thickness of at least 3 mm]] * All angles must have a radius of at least 8 mm * All tips must have a radius of at least 10 mm * [[:en:fechtrunde:quadrat_zentimeter|Stabbing points must measure at least 1 cm² (2 cm² are preferred)]] **Weapon restrictions** * Maximum length for spears and two-handed stab weapons is 3 metres * Maximum length for sickles, one-handed spears, and one-handed stab weapons is 2,3 metres * Maximum length for the shaft of Daneaxes, helbards and two-handed slash weapons is 2 m * Spears have to be straight, not curved (no curve sharper than 5 cm on the whole length) [[:en:fechtrunde:waffen|Some unusual examples.]] ===== Protective gear ===== * Gloves are mandatory * Knee and elbow protectors are recommended * Helmets are good, but are not mandatory ===== Points / Hitpoints ===== We usually play without hitpoints, which means that each fighter has just one point. When we are playing with points, the rules are: * Everyone has at least one point - ‚Life Point’ * Helmet wearers have one additional point * Chain mail or torso armor wearers have one additional point * There is a maximum of three points