~~NOTOC~~ ====== Workshop: Training through games ====== held in Moesgaard 2016-07-28 ===== Which fighting abilities can be differentiated in group fights and how can they be assorted? ===== Individual (1 person), Teams (2-5 persons) or Groups (3-40 persons) should aquire the following specific competence areas. * Position / speed (which movements lead to the desired outcome) * Technique (which movements lead to the desired outcome) * perception, decision and communication (what happens and how should I react) * Power Management (when to use how much energy) * Mind-Set (Motivation and initiative, how confident are actions carried out, what mood is adopted) This results in the following matrix of abilities | ^ position ^ technique ^ decision ^ power ^ mindset ^ ^ Individual | | | | | ^ Teams | | | | | ^ Groups | | | | | ===== With what kinds of games can these groups of abilities be trained? ===== * creating controlled situations for individuals (everything except for the individual fight is artificial) * [[:en:theoretisches:uebungen_training#the_winner_stays_on|the winner stays on]] (to train specific techniques ) * [[:en:theoretisches:uebungen_training#spear_hunting|spear hunting]] (to train specific techniques against two spears) * [[:en:theoretisches:uebungen_training#triangle|triangle]] (to defeat an oponent as a team) * replication of specific situations (no articifial elements) * [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line) * [[:en:theoretisches:uebungen_spiele#Frontiergame|Frontiergame]] (for obstacles) * [[:en:theoretisches:uebungen_spiele#spearcoast|spearcoast]] (to deal with groups with special weapon combinations) * [[:en:theoretisches:uebungen_spiele#small_reinforcements_game|small reinforcments game]] (for planned integration into groups) * [[:en:theoretisches:uebungen_spiele#border_guard|border guard]] (to learn rear guard) * Motivation for specific situations (artificial elements or rouls create specific motivations and situations) * [[:en:theoretisches:uebungen_spiele#the_boat_game|boat game]] (to motivate individual breakthroughs) * coupletherapy (to learn to protect your neighbour) * [[:en:theoretisches:uebungen_spiele#kill_the_king|Kill the king]] (to eliminate specific opponents) * Orientation im context of the overall situation (no artificial elements) * [[:en:theoretisches:uebungen_spiele#runnerstorm|runnerstorm]] (to orient and communicate within a group) * [[:en:theoretisches:uebungen_spiele#four_kings|four kings]] (to use distance and space as specific aspects of the fight) * [[:en:theoretisches:uebungen_spiele#circle_of_dishonour|Circle of dishonour]] (for controlling space and victory strategies for chaos)