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en:fechtrunde:regeln [2019-06-11 13:49]
Admin
en:fechtrunde:regeln [2019-06-18 18:57]
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-~~NOTOC~~ 
-====== Rules ====== 
-\\ 
  
-===== Basic rules ===== 
- 
-[[:​heydenwall:​fecht_piktogramme|{{ :​heydenwall:​fecht_piktogramme:​fechten_piktogramm_schwert2_ver1.3.4.4.png?​100|Pictogram: ​ sword 
-fencing}}]] 
-  * ** Play Fair ** 
-  * ** Safety First ** 
-  * ** Clean Shots instead of uncontrolled Violence, no berserk beating ** 
-\\ 
-[[:​en:​fechtrunde:​sozialeregeln|What we mean by fair play]] 
- 
-It is expected that all fighters taking part in our training are of age. 
- 
- 
-===== Fighting and safety ===== 
- 
-  * fight sensibly. 
-  * If you loose all your points in a fight through being hit on one of the target areas, you are out of the fight. 
-  * Cuts and blows are carried out with the edge of the blade, stabs with the point. 
-  * Whether a hit was in a target area or not is up to the defender. 
-  * A hit should be felt clearly and be made with a force that is appropriate to the defenders clothing and gear.  
-  * When you dispute, you are out of the game. 
-  * The defender decides if a hit was too strong. 
-  * If you strike an opponents head or helmet, you are dead __and you have to pause for the next fight__. A hit to the head can never be the defenders fault, even if he moved his head in an unexpected way. 
-  * If you hit an oponent from behind, only hit him on the bum, not on the spine. 
-  * If you are hit from behind on the rear end, you are out, no matter how many points you still may have remaining. 
-  * If you fall, you are out, unless nobody else is near und you stand up again immediately. 
-  * If your weapon gets entangled with the body of somebody, you have to let it go. 
-  * A shield doesn'​t make a hit, but can be used actively. This should happen with prudence and care. 
-  * Stabs are made von top to bottom and should only be used by fighters that trained them, because the  risk of injury is higher. 
-  * It is allowed to steal a weapon in the fight. 
-  * It is allowed to disarm, if it is done safe (no flying weapon, no overextended joints) 
-  * It is forbidden to grab a blade with your hands. 
-  * If somebody shouts "​Stop"​ all fighting ends immediately. A "​Stop"​ is to be repeated once loud. 
-===== Target Areas ===== 
- 
-The usual fighting rules for Viking fighting include the following target areas: 
- 
-The target areas are: 
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-|  **stroke, cut and stab **  |  **shoot and throw** ​ | 
-|  {{:​fechtrunde:​zonen_hieb_schnitt_stich.png?​200&​nolink|Schematic representation:​ Target Areas stroke, cut and stab}} ​ |  {{:​fechtrunde:​zonen_schuss.png?​200&​nolink|Schematic representation:​ Target Areas shoot and throw}} ​ | 
- 
-**weapons for blunt strokes:** club\\ 
-**weapons for stabbing:** one-handed and two-handed spears, pitchfork\\ 
-**weapons for stroking, cutting and stabbing:** sword, axe, dagger, daneaxe, scythe, halberd, glaive, cut spear \\ 
-**weapons for shooting or throwing:** Bows, throwing spears, throwing axe and slingshots 
- 
-===== Weapons ===== 
- 
-New weapons will be checked by a senior fighter. Older weapons will be re-checked from time to time. 
- 
-All weapons must fulfill the following criteria: 
- 
-  * [[:​en:​fechtrunde:​schlagkante|Edges must have a thickness of at least 3mm]] 
-  * All angles must have a radius of at least 8mm 
-  * All tips must have a radius of at least 10mm 
-  * [[:​fechtrunde:​quadrat_zentimeter|Stabbing points must measure at least 1cm² (2 cm² are preferred)]] (Ger) 
- 
-**Weapon restrictions** 
- 
-  * Maximum length for spears and two-handed stab weapons is 3 metres 
-  * Maximum length for sickles, one-handed spears, and one-handed stab weapons is 2.3 metres 
-  * Maximum length for the shaft of Daneaxes, helbards and two-handed slash weapons is 2 m 
-  * Spears have to be straight, not curved (no curve sharper than 5 cm on the whole length) ​ 
- 
-[[:​fechtrunde:​waffen|Some unusual examples.]] (Ger) 
- 
- 
-===== Protective gear ===== 
- 
-  * Gloves are mandatory 
-  * Knee and elbow protectors are recommended 
-  * Helmets are good, but are not mandatory 
- 
- 
-===== Points / Hitpoints ===== 
- 
-We usually play without hitpoints, which means that each fighter has just one point. ​ 
- 
-When we are playing with points, the rules are: 
- 
-  * Everyone has at least one point - ‚Life Point’ ​ 
-  * Helmet wearers have one additional point 
-  * Chain mail or torso armor wearers have one additional point 
-  * There is a maximum of three points 
  • en/fechtrunde/regeln.txt
  • Zuletzt geändert: 2019-06-18 18:57
  • (Externe Bearbeitung)