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en:theoretisches:faehigkeiten_von_kaempfenden [2022-08-30 22:01] (aktuell) – [Skills of fighters] Falke
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 +INTRANZ
 +====== Skills of fighters ======
 +
 +The following scale system is by no means intended for authoritarian grading, where only unrevealing numbers are handed out hastily, but it serves as an illustration and as a tool to make communication and goal setting in training a little more concrete.
 +
 +This is about the skills that everyone can gradually develop as a fighter.\\
 +Some of these skills go further than others and are harder to gain and some are basic requirements for a confident fighter.\\
 +Not everyone needs every skill, but with each skill the understanding of the fight increases.
 +
 +As a rule, fighters are sorted into three rough tiers according to their skills. Then they are looked at to see if within the level they have unconditional command of all the skills attributed to the level at all times or if the skills are limited. So that ultimately 9 levels of safe fighting can be distinguished.
 +This is useful for self-assessments, in setting up trainings and in balancing for side-grading.
 +
 +The scale looks like this:
 +{{ :en:theoretisches:faehigkeiten_tabelle_01_en.svg?nolink |Schematic representation: skills-table}}
 +
 +Level 0 means unsafe / uncertain. 
 +This also means, for example, that there can be no well-placed hit if the opponent is driven back carelessly and the opponent then trips over an obstacle.
 +
 +===== Standard (Basic) =====
 +  * Fairness
 +  * Control over one's own ambition
 +  * Sense of hit
 +  * Control over the weapon
 +  * An estimate of the effect of the weapon
 +  * Control over the eyelid reflex
 +  * Composure under pressure (no aggression)
 +  * Fault tolerance
 +  * Running
 +  * Listening before fighting
 +  * Meaningful recognition of authority
 +  * Mastery of various basic fencing techniques
 +  * Releasing the axe when caught
 +  * Understanding commands
 +  * Understanding of lines
 +  * Basic understanding of biomechanics
 +  * Basic understanding of weaponry
 +  * Taking sensible breaks (when body or mind is exhausted, exhaustion is already too late)
 +  * Appropriate drinking behaviour
 +
 +
 +===== Advanced =====
 +  * Prudence (extended field of vision)
 +  * Moving in a tactical body
 +  * Use of an energy saving mode
 +  * Concentration on several opponents
 +  * Memory skills after combat of individual activities (own movements or other movements or course of combat or hit rates or effects)
 +  * Appropriate descriptive language for body, weapons and movements with the weapon
 +  * Stability under pressure (standing still)
 +  * Overcoming pause inertia
 +  * Initiative in training
 +  * Initiative in combat
 +  * Can dodge appropriately
 +  * Knows different fencing techniques and when to use them
 +  * No delay in action after winning a fight
 +  * Communicates appropriately with other fighters during the fight
 +  * Quickly running in readiness to fight
 +  * Listening during the fight
 +  * Recognition of dangerous situations and appropriate handling of them
 +  * Consistent use of commands
 +  * Cohort understanding
 +  * Understanding of biomechanics
 +
 +
 +
 +===== Mastery =====
 +  * Being able to wait (before and during combat)
 +  * Sensible use of an energy-saving mode
 +  * Memory skills after the fight of several activities (own movements and other movements and sequence of the fight and tactical movements and hit rates and effects)
 +  * Knows different fencing techniques in response and when to use them
 +  * appropriate descriptive language for body, weapons, movements with the weapon, movements in space and tactics
 +  * Habitus control
 +  * Analysis of sequences, from own memories
 +  * Meaningful ignorance of authority
 +  * Explaining one's own actions, teachings
 +  * Understanding chaos
 +