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en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2019-06-04 12:40]
Admin [With what kinds of games can these groups of abilities be trained?]
en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2019-06-18 18:57]
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-~~NOTOC~~ 
  
-====== Workshop: Training through games ====== 
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-held in Moesgaard 2016-07-28 
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-===== Which fighting abilities can be differentiated in group fights and how can they be assorted? ===== 
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-Individual (1 person), Teams (2-5 persons) or Groups (3-40 persons) should aquire the following specific competence areas. 
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-    * Position / speed (which movements lead to the desired outcome) 
-    * Technique (which movements lead to the desired outcome) 
-    * perception, decision and communication (what happens and how should I react) 
-    * Power Management ​ (when to use how much energy) 
-    * Mind-Set (Motivation and initiative, how confident are actions carried out, what mood is adopted) 
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-This results in the following matrix of abilities ​ 
-|  ^ position ^ technique ^ decision ^ power ^ mindset ^  
-^ Individual | | | | | 
-^ Teams | | | | | 
-^ Groups | | | | | 
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-===== With what kinds of games can these groups of abilities be trained? ===== 
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-  * creating controlled situations for individuals (everything except for the individual fight is artificial) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​the_winner_stays_on|the winner stays on]] (to train specific techniques ) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​spear_hunting|spear hunting]] (to train specific techniques against two spears) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​triangle|triangle]] (to defeat an oponent as a team) 
-  * replication of specific situations (no articifial elements) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​Frontiergame|Frontiergame]] (for obstacles) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​spearcoast|spearcoast]] (to deal with groups with special weapon combinations) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​small_reinforcements_game|small reinforcments game]] (for planned integration into groups) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​border_guard|border guard]] (to learn rear guard) ​ 
-  * Motivation for specific situations (artificial elements or rouls create specific motivations and situations) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​the_boat_game|boat game]] (to motivate individual breakthroughs) 
-    * coupletherapy (to learn to protect your neighbour) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​kill_the_king|Kill the king]] (to eliminate specific opponents) 
-  * Orientation im context of the overall situation (no artificial elements) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​runnerstorm|runnerstorm]] (to orient and communicate within a group) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​four_kings|four kings]] (to use distance and space as specific aspects of the fight) 
-    * [[:​en:​theoretisches:​uebungen_spiele#​circle_of_dishonour|Circle of dishonour]] (for controlling space and victory strategies for chaos) 
  • en/theoretisches/kurs_trainieren_durch_spiele_2016_07_28.txt
  • Zuletzt geändert: 2019-06-18 18:57
  • (Externe Bearbeitung)