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en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2018-12-18 18:50] – [With what kinds of games can these groups of abilities be trained?] Falke | en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2021-03-30 10:37] (aktuell) – [With what kinds of games can these groups of abilities be trained?] Admin |
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* creating controlled situations for individuals (everything except for the individual fight is artificial) | * creating controlled situations for individuals (everything except for the individual fight is artificial) |
* [[:en:theoretisches:uebungen_spiele#the_winner_stays_on|the winner stays on]] (to train specific techniques ) | * [[:en:theoretisches:uebungen_training#the_winner_stays_on|the winner stays on]] (to train specific techniques ) |
* [[:en:theoretisches:uebungen_spiele#spear_hunting|spear hunting]] (to train specific techniques against two spears) | * [[:en:theoretisches:uebungen_training#spear_hunting|spear hunting]] (to train specific techniques against two spears) |
* [[:en:theoretisches:uebungen_spiele#triangle|triangle]] (to defeat an oponent as a team) | * [[:en:theoretisches:uebungen_training#triangle|triangle]] (to defeat an oponent as a team) |
* replication of specific situations (no articifial elements) | * replication of specific situations (no articifial elements) |
* [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line) | * [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line) |
* [[:en:theoretisches:uebungen_spiele#Frontiergame|Frontiergame]] (for obstacles) | * [[:en:theoretisches:uebungen_spiele#Frontiergame|Frontiergame]] (for obstacles) |
* [[:en:theoretisches:uebungen_spiele#spearcoast|spearcoast]] (to deal with groups with special weapon combinations) | * [[:en:theoretisches:uebungen_spiele#spearcoast|spearcoast]] (to deal with groups with special weapon combinations) |
* [[:en:theoretisches:uebungen_spiele#small_reinforcments_game|small reinforcments game]] (for planned integration into groups) | * [[:en:theoretisches:uebungen_spiele#small_reinforcements_game|small reinforcments game]] (for planned integration into groups) |
* [[:en:theoretisches:uebungen_spiele#border_guard|border guard]] (to learn rear guard) | * [[:en:theoretisches:uebungen_spiele#border_guard|border guard]] (to learn rear guard) |
* Motivation for specific situations (artificial elements or rouls create specific motivations and situations) | * Motivation for specific situations (artificial elements or rouls create specific motivations and situations) |
* [[:en:theoretisches:uebungen_spiele#runnerstorm|runnerstorm]] (to orient and communicate within a group) | * [[:en:theoretisches:uebungen_spiele#runnerstorm|runnerstorm]] (to orient and communicate within a group) |
* [[:en:theoretisches:uebungen_spiele#four_kings|four kings]] (to use distance and space as specific aspects of the fight) | * [[:en:theoretisches:uebungen_spiele#four_kings|four kings]] (to use distance and space as specific aspects of the fight) |
* [[:en:theoretisches:uebungen_spiele#circle_of_dishonor|Circle of dishonour]] (for controlling space and victory strategies for chaos) | * [[:en:theoretisches:uebungen_spiele#circle_of_dishonour|Circle of dishonour]] (for controlling space and victory strategies for chaos) |