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en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2021-03-30 10:37] (aktuell) – [With what kinds of games can these groups of abilities be trained?] Admin
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 +~~NOTOC~~
  
 +====== Workshop: Training through games ======
 +
 +held in Moesgaard 2016-07-28
 +
 +===== Which fighting abilities can be differentiated in group fights and how can they be assorted? =====
 +
 +
 +
 +Individual (1 person), Teams (2-5 persons) or Groups (3-40 persons) should aquire the following specific competence areas.
 +
 +    * Position / speed (which movements lead to the desired outcome)
 +    * Technique (which movements lead to the desired outcome)
 +    * perception, decision and communication (what happens and how should I react)
 +    * Power Management  (when to use how much energy)
 +    * Mind-Set (Motivation and initiative, how confident are actions carried out, what mood is adopted)
 +
 +This results in the following matrix of abilities 
 +|  ^ position ^ technique ^ decision ^ power ^ mindset ^ 
 +^ Individual | | | | |
 +^ Teams | | | | |
 +^ Groups | | | | |
 +
 +
 +===== With what kinds of games can these groups of abilities be trained? =====
 +
 +
 +  * creating controlled situations for individuals (everything except for the individual fight is artificial)
 +    * [[:en:theoretisches:uebungen_training#the_winner_stays_on|the winner stays on]] (to train specific techniques )
 +    * [[:en:theoretisches:uebungen_training#spear_hunting|spear hunting]] (to train specific techniques against two spears)
 +    * [[:en:theoretisches:uebungen_training#triangle|triangle]] (to defeat an oponent as a team)
 +  * replication of specific situations (no articifial elements)
 +    * [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line)
 +    * [[:en:theoretisches:uebungen_spiele#Frontiergame|Frontiergame]] (for obstacles)
 +    * [[:en:theoretisches:uebungen_spiele#spearcoast|spearcoast]] (to deal with groups with special weapon combinations)
 +    * [[:en:theoretisches:uebungen_spiele#small_reinforcements_game|small reinforcments game]] (for planned integration into groups)
 +    * [[:en:theoretisches:uebungen_spiele#border_guard|border guard]] (to learn rear guard) 
 +  * Motivation for specific situations (artificial elements or rouls create specific motivations and situations)
 +    * [[:en:theoretisches:uebungen_spiele#the_boat_game|boat game]] (to motivate individual breakthroughs)
 +    * coupletherapy (to learn to protect your neighbour)
 +    * [[:en:theoretisches:uebungen_spiele#kill_the_king|Kill the king]] (to eliminate specific opponents)
 +  * Orientation im context of the overall situation (no artificial elements)
 +    * [[:en:theoretisches:uebungen_spiele#runnerstorm|runnerstorm]] (to orient and communicate within a group)
 +    * [[:en:theoretisches:uebungen_spiele#four_kings|four kings]] (to use distance and space as specific aspects of the fight)
 +    * [[:en:theoretisches:uebungen_spiele#circle_of_dishonour|Circle of dishonour]] (for controlling space and victory strategies for chaos)