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en:theoretisches:leitfaeden [2023-12-19 15:42] (aktuell) admin_falke
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 +INTRANZ
 +
 +====== Guides for Combatants ======
 +
 +  * [[#For all]]
 +  * [[#Line-fighting]]
 +  * [[#Long Weapon Combatants]]
 +  * [[#Flank protection]]
 +  * [[#Runner]]
 +  * [[#Back up]]
 +  * [[#Reserve]]
 +  * [[#Skirmishers]]
 +  * [[#Command]]
 +
 +
 +===== For all =====
 +
 +  * Learn the names of your direct combatants.
 +  * Memorize the group designation to which you belong
 +  * Have an appreciation of your abilities in relation to those of your teammates.
 +  * Don't be intimidated.
 +  * Sign in and out at the command. (e.g., when you pause alone, when you change flanks, when you change armaments).
 +  * After you have won, reorient yourself and do not hesitate to intervene elsewhere on the battlefield.
 +  * Acknowledge commands (e.g. with "Oink" or "Yup" or "Joh").
 +
 +
 +
 +===== Line-fighting =====
 +
 +  * Keep an equal distance from the person next to you
 +  * Learn the names of your direct fellow fighters
 +  * Always align to the right __and__ left
 +  * If you lean out, you die
 +  * Survival is more important than killing
 +  * Stick together
 +  * Be Never faster than the slowest
 +  * Don't talk during the battle and the show, or no one will hear the commands.
 +  * Die out loud
 +  * Stay calm
 +  * If you can't tell friend from foe, flatten them.
 +  * If your position/group is outnumbered, stay calm and retreat to the reserve if necessary.
 +
 +
 +
 +===== Long Weapon Combatants =====
 +
 +  * Learn the names of your human guards.
 +  * Die loud
 +  * Remain calm
 +  * Repeat commands
 +  * Look around
 +  * Change your position
 +  * Direct the pressure of the line through your activity
 +  * Coordinate your protective wall independently and on your own initiative, they are a part of your armament
 +
 +
 +
 +===== flank protection =====
 +  * Stick to the line 
 +  * Have patience
 +
 +
 +
 +===== runner =====
 +
 +  * Who you can't beat, at least confuse him
 +  * Initiative is control
 +  * He who is stronger must be kept busy
 +  * If you're behind the line:
 +    * What fights behind is missing in front
 +    * A name called purposefully behind the line can change many things
 +    * Be faster than better opponents and better than faster (and sink the ship in the harbor)
 + * Make it fast when it's easy.
 +
 +
 +
 +===== Back up =====
 +
 +  * Don't get too far away from your line.
 +  * It is enough to control the enemies
 +  * Form a tunnel when a breakthrough happens
 +  * Control the space
 +
 +
 +
 +===== Reserve =====
 +
 +  * Have patience
 +  * Keep a constant distance from the line
 +  * Listen to the command
 +  * Don't intervene too early on a breaking line
 +  * Watch for runners
 +
 +
 +
 +===== Skirmishers =====
 +
 +  * Don't take chances. Alive you are chaos in the heart of your enemies.
 +  * Attack in sync with the other skirmishers
 +  * A well chosen target destroys the fighting power of your enemies (prestige targets)
 +  * Always know where you can flee to
 +
 +
 +
 +===== Command =====
 +
 +  * Learn the names of your groups
 +  * Be loud (and warm up your voice)
 +  * Act like you know what you're doing
 +  * Try new things
 +  * Remember what (didn't) work
 +  * Don't think in battle (do it before)
 +  * Play games
 +  * Take the initiative
 +  * Give feedback to individuals that they can do something with (coach function)
 +    * Make concrete suggestions for improvement
 +    * Mark mistakes directly after they have been observed
 +    * Give feedback only if it is desired
 +