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en:theoretisches:uebungen_spiele [2019-06-18 13:33] – [Card Game] Falkeen:theoretisches:uebungen_spiele [2023-12-19 13:27] (aktuell) – Externe Bearbeitung 127.0.0.1
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 ====== The Exercises/Games====== ====== The Exercises/Games======
  
-This page features games and exercises we play and enjoy regularlyEach game focuses on different aspect of practiceThe games are sorted by type and difficulty (from easy to hard)If you play any games we do not know yet, we would very much appreciate to hear from you.\\+This page presents various games that we have always enjoyed playingWith each of the games, certain aspect of the overall game is practised at the same timeWe have sorted the games by type and from top to bottom in ascending order of difficulty. 
 + 
 +===== What are games? ===== 
 + 
 +{{page>:en:theoretisches:trainingsaufbau#Games&noheader}} 
 + 
 +You can find more about our training structure [[:theoretisches:trainingsaufbau| here.]] 
 + 
 +if you know of other exercises, games or training methods that have not yet been listed here, we are always happy to receive criticism and suggestions.\\
 (EMAIL77377)\\ (EMAIL77377)\\
 \\ \\
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 \\ \\
   - **Small Groups** Training for single fighters or teams of two.   - **Small Groups** Training for single fighters or teams of two.
-    - [[#The Winner Stays On]] 
-    - [[#The Winner Must Go]] 
-    - [[#Zombie and Paladin]] 
-    - [[#Triangle]] 
-    - [[#Funny Rabbit]] 
     - [[#The Tower Game]]     - [[#The Tower Game]]
-    - [[#The Square Game]] +    - [[#A Small Barroom Brawl]] 
-    - [[#Spear Hunting]] +    - [[#Warm up with obstacles]] 
-    - [[#Running In Squares]] +    - [[#couple therapy]] 
-    [[#Runner row| Runner Row]] +    * See also [[:en:theoretisches:uebungen_training]]
-    - [[#a small barroom brawl|A Small Barroom Brawl]]+
   - **All Against All** Used to practice fighting and movement of single fighters and small groups.   - **All Against All** Used to practice fighting and movement of single fighters and small groups.
     - [[#Circle Of Honour]]     - [[#Circle Of Honour]]
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     - [[#Hunting Groups|Hunting Groups]]     - [[#Hunting Groups|Hunting Groups]]
     - [[#Teams|Teams]]     - [[#Teams|Teams]]
-    - [[#start game|Start Game]] INTRANZ  +    - [[#start game|Start Game]] 
-    - [[#Run on Time|Run on Time]] INTRANZ +    - [[#time runs out]] 
 +    - [[#Accumulation]]
   - **Confined Areas** How to move groups within closed borders and around obstacles.   - **Confined Areas** How to move groups within closed borders and around obstacles.
     - [[#Brigde|Brigde]]     - [[#Brigde|Brigde]]
-    - [[#Frontiergame|Frontiergame]]    +    - [[#Frontiergame|Frontiergame]]
     - [[#The Boat Game|The Boat Game]]     - [[#The Boat Game|The Boat Game]]
     - [[#Triangel Bridge|Triangel Bridge]]     - [[#Triangel Bridge|Triangel Bridge]]
     - [[#Bottleneck|Bottleneck]]     - [[#Bottleneck|Bottleneck]]
-    - [[#Two Brigdes|Two Brigdes]] +    - [[#Two Brigdes|Two Brigdes]] 
 +    - [[#Fight Around the tower]] 
 +    - [[#tower capture]]
     - [[#Swedish Brigde|Swedish Brigde]]     - [[#Swedish Brigde|Swedish Brigde]]
     - [[#The Dress left Game|The "Dress Left" Game]]     - [[#The Dress left Game|The "Dress Left" Game]]
   - **Special Tasks** Achieving a task that requires a bit more than plain fighting.   - **Special Tasks** Achieving a task that requires a bit more than plain fighting.
     - [[#Kill The King|Kill The King]]     - [[#Kill The King|Kill The King]]
 +    - [[#Small Kings]]
     - [[#Capture The Flag|Capture The Flag]]     - [[#Capture The Flag|Capture The Flag]]
     - [[#Treacherous Transport|Treacherous Transport]]     - [[#Treacherous Transport|Treacherous Transport]]
     - [[#four Kings|Four Kings]]     - [[#four Kings|Four Kings]]
-    - [[#Skirmisher Line]] INTRANZ+    - [[#Skirmisher Line]]
     - [[#Card Game]]     - [[#Card Game]]
   - **Linefighting** The usual.   - **Linefighting** The usual.
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     - [[#Dots And Boxes|Dots And Boxes]]     - [[#Dots And Boxes|Dots And Boxes]]
     - [[#Small Reinforcements Game]]     - [[#Small Reinforcements Game]]
 +    - [[#Team Reinforcements]]
     - [[#Reinforcements Line|Reinforcements Line]]     - [[#Reinforcements Line|Reinforcements Line]]
-    - [[#Big Reinforcements Bridge|Big Reinforcements Bridge]] INTRANZ +    - [[#Big Reinforcements Bridge|Big Reinforcements Bridge]]  
 +    - [[#Outnumbered fight]] 
 +    - [[#bridgehead]]
     - [[#Tunnel|Tunnel]]     - [[#Tunnel|Tunnel]]
     - [[#Spearcoast|Spearcoast]]     - [[#Spearcoast|Spearcoast]]
     - [[#Runnerstorm|Runnerstorm]]     - [[#Runnerstorm|Runnerstorm]]
 +    - [[#Lonely wolves]]
     - [[#Border Guard]]     - [[#Border Guard]]
 +    - [[#You shall not pass!]]
   - **Formations** Moving around in a group, staying in formation.   - **Formations** Moving around in a group, staying in formation.
     - [[#Teams-Circle with Runners|Teams-Circle with Runners]]     - [[#Teams-Circle with Runners|Teams-Circle with Runners]]
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-~~UP~~ 
  
-===== The Winner Stays On  ===== 
  
-** (Der Gewinner bleibt stehen) ** 
-\\ 
-{{ :theoretisches:der_gewinner_bleibt_stehen.png?nolink |Schematic representation: The Winner Stays On}} 
-\\ 
-The defender faces a queue of attackers which attack seperately in turns. The defender should not leave his position. The attacker should attack with a combination of moves which he made up beforehand.  
- 
-  * The defender may move by a one step, not more.  
-  * The one who gets hit first looses. 
-  * If both score at the same time, the attacker wins.  
-  * If the attacker finishes his combinations without striking the defender, the defender wins. 
-  * The winner takes up the defenders position. 
- 
-** What is trained:**\\ 
-The attacker practices to think ahead and incorporate the possible reactions of the defender into his combination. 
-The best outcome is that the defender exposes himself to the next hit of the attacker by his own reactions. 
-The defender practices to stay at his position and defend himself with minimum effort without beeing hit himself. 
-Both can easily try new things. 
- 
-** Fighters: **4-7 (or more, simply play the game multiple times, i.e. have more defenders and switch were you queue up next.) 
-~~UP~~ 
- 
-===== The Winner Must Go ===== 
-** (Der Gewinner muss gehen) ** 
-{{ :theoretisches:der_gewinner_bleibt_stehen.png?nolink |Schematic representation: The Winner Must Go}} 
-\\ 
-This is basically the same game as "The Winner Stays On" only this time the looser becomes the defender. 
- 
-** What is trained:**\\ 
-Mainly defending plus beginning fighters get a chance to stay on longer. 
- 
-** Fighters: **4-7 (or more, simply play the game multiple times, i.e. have more defenders and switch were you queue up next.)  
-~~UP~~ 
- 
-=====Zombie and Paladin===== 
-** (Zombie und Paladin) ** 
-\\ 
-{{ :theoretisches:zombie_und_paladin.png?nolink |Schematic representation: Zombie and Paladin}} 
-\\ 
-A single fighter (the paladin) opposes a group of fighters (the zombies). The zombies move in slow motion and get one hitpoint each. The paladin gets hitpoints according to his armor (1 to 3). Every time a zombie gets killed, he starts counting. If he reaches 20 and at least one other zombie is still in the game, he respawns. 
- 
-** What is trained:**\\ 
-Controlled fighting against multiple opponents. The correct sequence of duells. 
-The movements of the zombies tend to get very round as they try to keep the momentum.\\ 
-\\ 
-[[:en:fechttreffen:fechttreffen_2008_08_16#zombie_und_paladin|some pictures]] 
- 
-** Fighters: ** 4-20 
-~~UP~~ 
- 
- 
-===== Triangle ===== 
-** (Dreieck) ** 
-\\ 
-{{ :theoretisches:dreieck.png?nolink |Schematic representation: Triangle }} 
-\\ 
-A team of two fights a third fighter. The single fighter wins, if he hits one of the two teamplayers first. The team wins, if one of them hits the single player first. 
- 
-**Variation** 
-  * No weapons, just try to tick each other. This way you can pay a lot more attention to your movements.  
- 
-** What is trained:**\\  
-The team practices coordination and moving backwards to keep the triangle. The single fighter learns how to break the triangle up to separate players. 
- 
- 
-** Fighters: ** 3 
- 
-~~UP~~ 
- 
- 
-===== Funny Rabbit ===== 
- 
-** (Wilder Hase) ** 
-\\ 
-{{ :theoretisches:wilder_hase.png?nolink |Schematic representation: Funny Rabbit}} 
-\\ 
-A single fighter opposes a group of three. He will try to pick the teamplayers of one by one. This means a lot of running and is a game for the more advanced. 
- 
-** What is trained:**\\ 
-The attacker practices to realise and use gaps in the team. The team learns to move quickly and react to a fast changing situation. 
- 
-** Fighters: ** 4-7 
-~~UP~~ 
  
 ===== The Tower Game ===== ===== The Tower Game =====
- 
 ** (Das Turmspiel) ** ** (Das Turmspiel) **
 \\ \\
-{{ :theoretisches:turm.png?nolink |Schematic representation: The Tower Game}}+{{ :theoretisches:turm.svg?nolink |Schematic representation: The Tower Game}}
 \\ \\
 All fighters inside a circle (the tower) fight everyone else. The aim is to be the only one on top of the tower. All fighters inside a circle (the tower) fight everyone else. The aim is to be the only one on top of the tower.
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 ** Fighters: 7-17 (4 on each ladder and 3 on the tower) **  ** Fighters: 7-17 (4 on each ladder and 3 on the tower) ** 
-~~UP~~ 
  
-===== The Square Game ===== 
  
-** (Das Quadratspiel) ** 
-\\ 
-{{ :theoretisches:quadrat.png?nolink |Schematic representation: The Square Game}} 
-\\ 
-Two defenders take up position inside the square. The remaining fighters queue up on one side of the square. The first counts to three, enters the square and figths the defenders. The moment he enters, the next one in line starts counting. If the first attacker is still alive the moment the second one enters, they team up. The longer they survive, the stronger their team grows.  
-If an attacker wins against a defender, he takes his position.\\ 
-Leaving the square is death. 
  
-**What is trained:**\\ 
-Attacking two defenders at once, fighting in a crowded situation, watching out for multiple people, quick changes of teams. 
  
-** Fighters: **5-9 +===== A Small Barroom Brawl =====  
-~~UP~~+** (Kleine Kneipenschlägerei) **
  
-===== Spear Hunting ===== 
-** (Speerjagd) ** 
 \\ \\
-{{ :theoretisches:speerjagd.png?nolink |Schematic representation: Spear Hunting}}+{{ :theoretisches:kleine_kneipe.svg?nolink |Schematic representation: A Small Barroom Brawl}}
 \\ \\
-Two spearfighters try to defend their position against single attacking short-weapon fighterThe attacker tries to get past the spears and kill them.\\ +Everyone fights everyone else in small rectangleAcces to the rectangle ist via to opposing cornersWhen entering the barroom, announce yourself by saying "knock knock!"Only close combat weapons such as sax, dagger, sword should be usedNo shields.
-The other fighters queue up behind them to replace those who got hitThe winner(s) of the fight stay in for the next fight.\\ +
-It's best to have the queues sideways so everyone can watch and learn.\\ +
-Discuss which side the daneaxes will join.\\+
  
-**What is trained:**\\ +**What is trained: **\\ 
-The short-weapon fighters practise to get past the spears.\\  +Fighting with just the weapon, movin in close quarters, single combat techniques
-The Spears learn how to defend themselves without hiding behind a line of shields or running off.+
  
-** Fighters: **3-7 Swords 4-8 Spears (more if you got multiple instances of the game running at the same time) 
-~~UP~~ 
  
-===== Running In Squares ===== +** Fighters: **6-12 (Or as much as you like when using multiple instances of the same gameMove on to the next game after defeat.)
-** (Läuferquadrat) ** +
-\\ +
-{{ :theoretisches:runner_quadrat.png?nolink |Schematic representation: Running In Squares}}+
  
-Four fighters form a square. The edges should be about 10m long. The fifths one attacks the corners one after another. After he completes a round, he switches with the last corner, who has to run around the square next. The edges must not leave their positions while defending. 
- 
-** What is trained:**\\ 
-The runner practices fighting while running. Not to get stuck up in a fight, if not scoring immediately, but to go on after a short attack.\\  
-The corners practice to stop a runner. 
  
  
-** Personen: ** 4-6 (get equal distances between the corners) 
-~~UP~~ 
  
-===== Runner Row ===== 
-** (Läufer Reihe) ** 
  
 +===== warm up with obstacles =====
 +INTRANZ **(Aufwärmen mit Hindernissen)**
 \\ \\
-{{ :theoretisches:laeufer_reihe.png?nolink |Schematic representationRunner Row}}+{{ :theoretisches:aufwaermen_mit_hindernissen.svg?nolink |symbolwarm up with obstacles}}
 \\ \\
  
-You need two runners. Everybody else is in the opposing team. + 
-The opponents get in a row with about 4m distance between each otherThe runners start with an adequate distance to the oppenentsTheir goal is to win against all opponents in one go.\\ +The playing field is provided with obstacles and indentations by poles & cones, which must neither be fought over nor run overEntrance to the field is at two diagonally opposite cornersFighting will be Dishonour with one hand weapon + buckler, two weapons or long weaponThose eliminated may re-enter the game at the appropriate points after being announced ("In!"). 
-The opponents have to stay in their spots until the first one in line is fighting a runnerFrom then on all opponents are allowed to attack.\\ + 
-After a few rounds change positions.+** What is trained: **\\ 
 +Overview and tactics in chaos, stamina and speed
 + 
 +** Persons: ** 5< 
  
  
-** What is trained:**  
-attacking while running, 
-coordinating attacks with a second person, 
-how to intercept an opponent 
- \\ 
  
-** Fighters: **5-8 
-~~UP~~ 
-===== A Small Barroom Brawl =====  
-** (Kleine Kneipenschlägerei) ** 
  
 +===== couple therapy =====
 +INTRANZ **(Paartherapie)**
 \\ \\
-{{ :theoretisches:kleine_kneipe.png?nolink |Schematic representation: A Small Barroom Brawl}}+{{ :theoretisches:paartherapie.svg?nolink |Symbolic representation: coupletherapy}}
 \\ \\
-Everyone fights everyone else in a small rectangle. Acces to the rectangle ist via to opposing corners. When entering the barroom, announce yourself by saying "knock knock!". Only close combat weapons such as sax, dagger, sword should be used. No shields. 
  
-**What is trained: **\\ +The fighters face each other in two lines. Within the linestwo fighters are always a pairpreferably a longsword and a shield bearer. If one of the partners dies, the other is eliminated directly with it.
-Fighting with just the weaponmovin in close quarterssingle combat techniques+
  
 +** What is trained: **\\
 +Communication in small teams, looking out for each other, defending teammates.
 +
 +** Persons: ** 12<
  
-** Fighters: **6-12 (Or as much as you like when using multiple instances of the same game. Move on to the next game after defeat.) 
  
-~~UP~~ 
  
-===== Circle Of Honour ===== 
  
 +
 +===== Circle Of Honour =====
 ** (Jeder gegen jeden "fair") ** ** (Jeder gegen jeden "fair") **
 \\ \\
-{{ :theoretisches:jeder_gegen_jeden.png?nolink |Schematic representation: Circle Of Honour}}+{{ :theoretisches:jeder_gegen_jeden.svg?nolink |Schematic representation: Circle Of Honour}}
 \\ \\
 All fighters position in a big circle. Everyone who is ready to fight lifts his weapon. If a fighter does not lift his weapon, he is not playing. All fighters position in a big circle. Everyone who is ready to fight lifts his weapon. If a fighter does not lift his weapon, he is not playing.
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 ** Fighters: **4-16 ** Fighters: **4-16
-~~UP~~ 
  
-===== Circle Of Dishonour ===== 
  
 +
 +
 +===== Circle Of Dishonour =====
 ** (Jeder gegen jeden "unfair") ** ** (Jeder gegen jeden "unfair") **
 \\ \\
-{{ :theoretisches:jeder_gegen_jeden.png?nolink |Schematic representation: Circle Of Dishonor}}+{{ :theoretisches:jeder_gegen_jeden.svg?nolink |Schematic representation: Circle Of Dishonor}}
 \\ \\
 All fighters position in a big circle. Everyone who is ready to fight lifts his weapon. If a fighter does not lift his weapon, he is not playing. All fighters position in a big circle. Everyone who is ready to fight lifts his weapon. If a fighter does not lift his weapon, he is not playing.
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 Fighters: 4-20  Fighters: 4-20 
-~~UP~~+ 
 + 
  
 ===== Circle Fighting===== ===== Circle Fighting=====
 ** (Jeder gegen jeden "Kreiskampf") ** ** (Jeder gegen jeden "Kreiskampf") **
 \\ \\
-{{ :theoretisches:jeder_gegen_jeden_kreis.png?nolink |Schematic representation: Circle Fighting}}+{{ :theoretisches:jeder_gegen_jeden_kreis.svg?nolink |Schematic representation: Circle Fighting}}
 \\ \\
 Form a circle. One person is inside the circle fighting short duels against everyone in turn. After he completed the round its the next fighters turn to be in the circle. If the circle is big enough, you can have more than one person inside at a time.\\ Form a circle. One person is inside the circle fighting short duels against everyone in turn. After he completed the round its the next fighters turn to be in the circle. If the circle is big enough, you can have more than one person inside at a time.\\
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 ** Fighters: ** 8-14 ** Fighters: ** 8-14
-~~UP~~+ 
 + 
  
 ===== Hunting Groups ===== ===== Hunting Groups =====
 ** (Gruppenkampf) ** ** (Gruppenkampf) **
 \\ \\
-{{ :theoretisches:gruppenkampf.png?nolink |Schematic representation: Hunting Groups}}+{{ :theoretisches:gruppenkampf.svg?nolink |Schematic representation: Hunting Groups}}
 \\ \\
 Two to three fighters team up. It's a good idea to have a polearm (spear or daneaxe) or a marksman in the team. Two to three fighters team up. It's a good idea to have a polearm (spear or daneaxe) or a marksman in the team.
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 ** Fighters: ** 8-45  ** Fighters: ** 8-45 
-~~UP~~+ 
 + 
  
 ===== Teams ===== ===== Teams =====
 ** (Teamkampf) ** ** (Teamkampf) **
 \\ \\
-{{ :theoretisches:teamkampf.png?nolink |Schematic representation: Teams}}+{{ :theoretisches:teamkampf.svg?nolink |Schematic representation: Teams}}
 \\ \\
 This game is a variation on Hunting Groups. This time, when a fighter dies, the whole team leaves the battle. Teams can work together for some time, but in the end only one team can win.\\ This game is a variation on Hunting Groups. This time, when a fighter dies, the whole team leaves the battle. Teams can work together for some time, but in the end only one team can win.\\
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 ** Fighters: ** 8-27\\ ** Fighters: ** 8-27\\
-~~UP~~+ 
 + 
  
 ===== Start Game ===== ===== Start Game =====
-** (Start Spiel) **+INTRANZ ** (Start Spiel) **
 \\ \\
-{{ :theoretisches:start_spiel.png?nolink |Schematic representation: Start Game}}+{{ :theoretisches:start_spiel.svg?nolink |Schematic representation: Start Game}}
 \\ \\
  
-Das Spiel ist ein guter Einstieg in ein Gruppentraining, da sich alle gut Warmkämpfen können.\\ 
-Das Spiel hat mehrere Phasen. In der ersten Phase sucht sich jeder einen Duellpartner, mit dem er gerne trainieren möchte. In der zweiten Phase schließt sich jeder mit seinem Duellpartner zusammen und sucht sich ein Gegnerteam. In allen folgenden Phasen wiederholt sich der Vorgang: Die Gruppen schließen sich mit ihren vorherigen Gegnern zusammen und sucht sich eine neue Gruppe als Gegner.\\  Bei allen Kämpfen versucht jeder die Fehler der eigenen Gruppe und der gegnerischen Gruppe zu bestimmen und zu korrigieren.\\ 
-Um ausgeglichene Gruppen zu erhalten, sollten die Gruppen bei der Gegnerwahl zur durchschnittlichen Stärke streben. Das heißt, wenn es einem zu beginne gefallen hat sich einen besonders guten Gegner zu suchen, sollte die Gruppe sich in den folgenden Phasen Gegner suchen, mit denen sie zusammen der durchschnittlichen Kampfkraft auf dem Kampfplatz näherzukommen. Gegebenenfalls koordiniert dies jemand. 
  
-** Was wird trainiert: **\\+The game is a good introduction to group training, as everyone can warm up well. 
 +The game has several phases. In the first phase, everyone looks for a duel partner with whom they would like to train. In the second phase, everyone joins forces with their duel partner and looks for an opponent team. In all subsequent phases, the process is repeated: the groups join up with their previous opponents and look for a new group as an opponent.\ In all fights, everyone tries to determine and correct the mistakes of their own group and the opposing group.\\ 
 +In order to get balanced groups, the groups should strive for the average strength when choosing opponents. This means that if one of the groups has started to like to find a particularly good opponent, in the following phases the group should look for opponents with whom they can get closer to the average fighting strength on the battlefield. If necessary, someone will coordinate this. 
 + 
 +** What is trained: **\\
 Fighting in small groups, spotting and correcting mistakes, Coordination in different group configurations Fighting in small groups, spotting and correcting mistakes, Coordination in different group configurations
 \\ \\
  
 ** Fighters: **12-600 ** Fighters: **12-600
-~~UP~~ 
  
  
-===== Run on Time ===== + 
-** (Lauf auf Zeit) **+ 
 +===== time runs out ===== 
 +INTRANZ ** (Die Zeit läuft ab) **
 \\ \\
-{{ :theoretisches:lauf_auf_zeit.png?nolink |Schematic representation: Run on Time}}+{{ :theoretisches:die_zeit_laeuft_ab.svg?nolink |Schematic representation: time runs out}}
 \\ \\
-Zwei kämpfen defensiv und stellen sich in einem Abstand von ca15m gegenüber aufDrei kämpfen offensiv und stellen sich zwischen den defensiv Kämpfenden aufsodass auf der einen Seite zwei und auf der anderen eine Person steht und diese einen Abstand von ca7m habenAuf ein gemeinsames Zeichen hin ist es die Aufgabe der offensiv Kämpfendendie Defensiven in 5 Sekunden zu besiegenWenn es ihnen innerhalb der Zeit gelingthaben sie gewonnenanderfalls haben die Defensiven gewonnen+Two fight defensively and line up opposite each other at a distance of about 15 mThree fight offensively and stand between the defensive fighters so that there are two people on one side and one on the other and they are about 7 metres apartOn a common signalit is the task of the offensive fighters to defeat the defensive fighters in 5 secondsIf they succeed within the time, they have won, otherwise the defenders have won. 
-Die Zeit kann auch auf 7 sec heraufgesetzt werdenje nach Erfahrung und Abstand ebenso können alle Positionen verdoppelt werden. Die Zeit wird laut und für alle vernehmbar von dem Offensiven gezähltder im offensiven 2er-Team ist.+The time can also be increased to 7 secondsdepending on experience and distance, and all positions can be doubled. The time is counted loudly and audibly for all by the offensive player who is in the offensive 2-person team. 
 + 
 + 
 +** What is trained: **\\ 
 +Acting quickly together in space and running over opponents. Fighting opponents together. Defensive holding. Speaking loudly enough during fighting for all to hear. 
 + 
 +** Persons: ** or 10 or any number of instances. 
 + 
 + 
 + 
 + 
 + 
 +===== Accumulation ===== 
 +INTRANZ **(Das große Fressen)** 
 + 
 +\\ 
 +{{ :theoretisches:das_grosse_fressen.svg?nolink |Symbolic representation: The Big Gobble}} 
 +\\ 
 +In this gameplayers form groups of two and spread out on the playing field. Each group gives itself a short name. Then all groups fight against each other. Whenever a hit is placedthe name of the group should be called out and the person who was hit switches to the opposing group that placed the hit. This leads to the fact that in the end there is only one large group
 + 
 +** What is trained: **\\ 
 +Any form of coordination in groupsbacking upmoving in groups, appropriate retreat, reaction skills.
  
 +** People: ** 14<
  
-** Was wird trainiert: **\\ 
-Das schnelle gemeinsame Agieren im Raum und das Überlaufen von Gegnern. Gemeinsames Bekämpfen von Gegnern. Defensives Halten. Laut genug Sprechen während des Kämpfens, damit alles es Hören. 
  
-** Personen: ** 5 oder 10 oder beliebig viele Instanzen. 
  
-~~UP~~ 
  
  
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 ** (Auf der Brücke) ** ** (Auf der Brücke) **
 \\ \\
-{{ :theoretisches:auf_der_bruecke.png?nolink |Schematic representation: Brigde}}+{{ :theoretisches:auf_der_bruecke.svg?nolink |Schematic representation: Brigde}}
 \\ \\
 Two teams fight on a bridge. One team tries to defend while the other tries to cross the bridge. If you fall from the bridge, you are dead. You don't need to take a real bridge, a small path or two lines on the ground will do. Two teams fight on a bridge. One team tries to defend while the other tries to cross the bridge. If you fall from the bridge, you are dead. You don't need to take a real bridge, a small path or two lines on the ground will do.
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 ** Fighters: **10-40 (depends on the width of the bridge) ** Fighters: **10-40 (depends on the width of the bridge)
-~~UP~~+ 
 + 
  
 ===== Frontiergame ===== ===== Frontiergame =====
 ** (Zaunkampf / Grenzkampf) ** ** (Zaunkampf / Grenzkampf) **
 \\ \\
-{{ :theoretisches:grenzkampf.png?nolink |Schematic representation: Frontiergame}}+{{ :theoretisches:grenzkampf.svg?nolink |Schematic representation: Frontiergame}}
 \\ \\
 One group defends an obstacle (fence, trench, a line drawn in the ground) the other group tries to pass the obstacle and overcome all defenders. One group defends an obstacle (fence, trench, a line drawn in the ground) the other group tries to pass the obstacle and overcome all defenders.
Zeile 404: Zeile 330:
  
 ** Fighters: ** 8-24 ** Fighters: ** 8-24
-~~UP~~ 
  
-===== The Boat Game ===== 
  
 +
 +
 +===== The Boat Game =====
 ** (Das Bootspiel) ** ** (Das Bootspiel) **
 \\ \\
-{{ :theoretisches:das_boot_spiel.png?nolink |Schematic representation: The Boat Game}}+{{ :theoretisches:das_boot_spiel.svg?nolink |Schematic representation: The Boat Game}}
 \\ \\
 Similar to "Capture The Flag" the goal is to reach a certain place. In this game, the place is confined by a rope on the ground which has the shape of a boat. If you leave the area inside the rope, you fall from the boat and are dead. Similar to "Capture The Flag" the goal is to reach a certain place. In this game, the place is confined by a rope on the ground which has the shape of a boat. If you leave the area inside the rope, you fall from the boat and are dead.
Zeile 420: Zeile 347:
  
 ** Fighters: ** 10-22 ** Fighters: ** 10-22
-~~UP~~+ 
 + 
  
 ===== Triangel Bridge ===== ===== Triangel Bridge =====
 ** (Dreieckige Brücke) ** ** (Dreieckige Brücke) **
 \\ \\
-{{ :theoretisches:dreiecks_bruecke.png?nolink |Schematic representation: Triangel Bridge}}+{{ :theoretisches:dreiecks_bruecke.svg?nolink |Schematic representation: Triangel Bridge}}
 \\ \\
 This game is similar to "Capture The Flag" and "The Boat Game" in that you have to get to another groups base while defending your own. Only this time it's three groups.\\ This game is similar to "Capture The Flag" and "The Boat Game" in that you have to get to another groups base while defending your own. Only this time it's three groups.\\
Zeile 436: Zeile 365:
  
 ** Fighters: ** 12-33 ** Fighters: ** 12-33
-~~UP~~ 
  
  
  
-===== Bottleneck ===== 
  
 +===== Bottleneck =====
 ** (Engpass) ** ** (Engpass) **
 \\ \\
-{{ :theoretisches:begrenztes_feld.png?nolink |Schematic representation: Confined Area}}+{{ :theoretisches:begrenztes_feld.svg?nolink |Schematic representation: Confined Area}}
 \\ \\
 Similar to the Bridge a confined area is drawn on the ground or otherwise marked. This time the field is asymmetrical. Playing the game works like with the bridge. Similar to the Bridge a confined area is drawn on the ground or otherwise marked. This time the field is asymmetrical. Playing the game works like with the bridge.
Zeile 452: Zeile 380:
  
 ** Fighters: ** 9-50 (depends on the area) ** Fighters: ** 9-50 (depends on the area)
-~~UP~~ 
  
  
-===== Two Brigdes ===== 
  
 +
 +===== Two Brigdes =====
 ** (Zwei Brücken) ** ** (Zwei Brücken) **
 \\ \\
-{{ :theoretisches:zwei_bruecke.png?nolink |Schematic representation: Two Brigdes}}+{{ :theoretisches:zwei_bruecke.svg?nolink |Schematic representation: Two Brigdes}}
 \\ \\
 Both groups try to use the bottlenecks to their advantage and defeat the other group. If you fall into the water, you are dead (grey rectangle in the middle and outer border). Both groups try to use the bottlenecks to their advantage and defeat the other group. If you fall into the water, you are dead (grey rectangle in the middle and outer border).
Zeile 467: Zeile 395:
  
 ** Fighters: **12-40 ** Fighters: **12-40
-~~UP~~+ 
 + 
 + 
 + 
 +===== Fight Around the tower ===== 
 +INTRANZ **(Kampf um den Turm)** 
 +\\ 
 +{{ :theoretisches:kampf_um_den_turm.svg?nolink |Symbolic representation: battle for the tower}} 
 +\\ 
 + 
 +A square playing field is needed with an equally square field in the middle, which may not be entered or fought over. There should be space for 3 fighters side by side between the inner and outer squares. The fighters are divided into two equal teams. The winner is the remaining group. 
 + 
 +**Variation:** Tower with center aisle; in the middle of the inner square there is a wide passage for a maximum of one person. 
 + 
 +**What is trained: **\\ 
 +Communication, division, use reserve, put focus offensively. 
 + 
 +** People: ** 10< 
 + 
 + 
 + 
 + 
 + 
 +===== tower capture ===== 
 +INTRANZ **(Turm Eroberung)** 
 +\\ 
 +{{ :theoretisches:turm_eroberung.svg?nolink |symbol: tower_conquest}} 
 +\\ 
 + 
 +The board is similar to tower, only round or oblong-oval (can be left the same). There is an opening at the tops of each, through which two people can just about fit at the same time. The teams start about 10 meters outside the playing field. On command, the teams start and occupy as much space as possible inside the playing field.  The remaining group wins. 
 + 
 +** What is trained: **\\ 
 +Gaining space in the team, quickly taking positions, communication in the team, dynamic fighting in the team. 
 + 
 +** Persons: ** 8< 
 + 
 + 
  
  
Zeile 473: Zeile 438:
 ** Bro (Schwedische Brücke) ** ** Bro (Schwedische Brücke) **
 \\ \\
-{{ :theoretisches:schwedische_bruecke.png?nolink |Schematic representation: Swedish Brigde}}+{{ :theoretisches:schwedische_bruecke.svg?nolink |Schematic representation: Swedish Brigde}}
 \\ \\
 Two groups face each other on a bridge (or otherwise confined field). In the middle of the bridge are two lines, 1 to 2 meters apart. The first clash has to be between these lines. One group will push back the other, until they cross the far line. Now the stronger group has to move backwards, behind their own line. Only then can they attack and finish the other group to win.\\ Two groups face each other on a bridge (or otherwise confined field). In the middle of the bridge are two lines, 1 to 2 meters apart. The first clash has to be between these lines. One group will push back the other, until they cross the far line. Now the stronger group has to move backwards, behind their own line. Only then can they attack and finish the other group to win.\\
Zeile 481: Zeile 446:
  
 **Fighters: ** 16-60 **Fighters: ** 16-60
-~~UP~~+ 
  
  
Zeile 487: Zeile 453:
 ** (Das "Links fällt"-Spiel) ** ** (Das "Links fällt"-Spiel) **
 \\ \\
-{{ :theoretisches:links_faellt.png?nolink |Schematic representation: The "Dress Left" Game}}+{{ :theoretisches:links_faellt.svg?nolink |Schematic representation: The "Dress Left" Game}}
 \\ \\
  
Zeile 500: Zeile 466:
 individual compensation of gaps in the line. individual compensation of gaps in the line.
 Long weapon fighters practice to switch positions (without getting in conflict with other long weapons who might want the same spot) and coordinating fighters in front of them.  Long weapon fighters practice to switch positions (without getting in conflict with other long weapons who might want the same spot) and coordinating fighters in front of them. 
- 
  
 ** Fighters: ** 10-60 ** Fighters: ** 10-60
  
-~~UP~~+
  
  
Zeile 511: Zeile 476:
 ** (Töte den König) ** ** (Töte den König) **
 \\ \\
-{{ :theoretisches:toete_den_koenig.png?nolink |Schematic representation: Kill The King}}+{{ :theoretisches:toete_den_koenig.svg?nolink |Schematic representation: Kill The King}}
 \\ \\
 Two groups select a king each. A fighter who got hit can return to the game after reaching a special area (resurrection area). The teams have separate resurrection areas. When the king is killed, he has to go to his teams resurrection area immediately. He does not get resurrected, instead his fighters can not resurrect either after his death, but stay in the resurrection area when killed. When all fighters of one group are dead, the other group wins. Two groups select a king each. A fighter who got hit can return to the game after reaching a special area (resurrection area). The teams have separate resurrection areas. When the king is killed, he has to go to his teams resurrection area immediately. He does not get resurrected, instead his fighters can not resurrect either after his death, but stay in the resurrection area when killed. When all fighters of one group are dead, the other group wins.
Zeile 522: Zeile 487:
   * **Unknown King:** Don't tell the other group who's your king.   * **Unknown King:** Don't tell the other group who's your king.
   * **Kingslayer:** To begin, place a special weapon in the middle of the field. Only this weapon can kill a king. If the fighter carrying the kingslayer dies, he has to drop the weapon and go to his resurrection area. Someone else can take up the kingslayer. Hardest part is to get the weapon safely.   * **Kingslayer:** To begin, place a special weapon in the middle of the field. Only this weapon can kill a king. If the fighter carrying the kingslayer dies, he has to drop the weapon and go to his resurrection area. Someone else can take up the kingslayer. Hardest part is to get the weapon safely.
- 
  
 ** Personen: **12-40 ** Personen: **12-40
-~~UP~~ 
  
-=====Capture The Flag===== 
  
 +
 +
 +===== Small kings =====
 +INTRANZ **(Kleine Könige)**
 +\\
 +{{ :theoretisches:kleine_koenige.svg?nolink |Symbolic representation: Small kings}}
 +\\
 +
 +The fighters face each other in two lines. In each line there are two fighters who have only a small shield and are otherwise unarmed (small kings). The kings must be in the first line. If both small kings of a line are hit, the group has lost.
 +
 +** What is trained: **\\
 +Offensive: forming focus (long arms), communication; \\.
 +Defensive: defending teammates, communication (announcing long weapons,...).
 +
 +** Persons: ** 16<
 +
 +
 +
 +
 +
 +=====Capture The Flag=====
 ** (Kampf um die Flagge) ** ** (Kampf um die Flagge) **
 \\ \\
-{{ :theoretisches:kampf_um_die_flagge.png?nolink |Schematic representation: Capture The Flag}}+{{ :theoretisches:kampf_um_die_flagge.svg?nolink |Schematic representation: Capture The Flag}}
 \\ \\
 You need two teams, two flags and two positions to put the flags on. The teams try to capture the enemy flag by getting to its position. If a member of the team takes the flag and shouts (whatever you agreed on) his team wins.  You need two teams, two flags and two positions to put the flags on. The teams try to capture the enemy flag by getting to its position. If a member of the team takes the flag and shouts (whatever you agreed on) his team wins. 
Zeile 539: Zeile 522:
  
 ** Fighters: ** 16-40 ** Fighters: ** 16-40
-~~UP~~ 
  
  
-=====Treacherous Transport===== 
  
 +
 +=====Treacherous Transport=====
 ** (Transport mit Verrat) ** ** (Transport mit Verrat) **
 \\ \\
-{{ :theoretisches:transport_mit_verrat.png?nolink |Schematic representation: Treacherous Transport}}+{{ :theoretisches:transport_mit_verrat.svg?nolink |Schematic representation: Treacherous Transport}}
 \\ \\
 One group hides (best if you have some forest), the other group has to pass the area where the first group is hidden. The second group has to carry some load (a chest).\\ One group hides (best if you have some forest), the other group has to pass the area where the first group is hidden. The second group has to carry some load (a chest).\\
Zeile 557: Zeile 540:
  
 ** Fighters: ** 14-40 ** Fighters: ** 14-40
-~~UP~~+ 
 + 
  
 ===== Four Kings ===== ===== Four Kings =====
 ** (Vier Könige) ** ** (Vier Könige) **
 \\ \\
-{{ :theoretisches:vier_koenige.png?nolink |Schematic representation: Four Kings}}+{{ :theoretisches:vier_koenige.svg?nolink |Schematic representation: Four Kings}}
 \\ \\
  
Zeile 574: Zeile 559:
 ** Fighters: **20-100 ** Fighters: **20-100
  
-~~UP~~+ 
 + 
  
 ===== Skirmisher Line ===== ===== Skirmisher Line =====
-** (Plänkler Linie) **+INTRANZ ** (Plänkler Linie) **
 \\ \\
-{{ :theoretisches:plaenkler_linie.png?nolink |Schematic representation: Skirmisher Line}}+{{ :theoretisches:plaenkler_linie.svg?nolink |Schematic representation: Skirmisher Line}}
 \\ \\
  
-Es bilden sich zwei GruppenDie beiden Gruppen stellen sichmit einem großen Abstandauf einem begrenzten Feld aufWenn beide Gruppen bereit sindsenden beide Gruppen auf ein Signal ihre Plänkler aus und die Linien/Formationen gehen losAufgabe der Plänkler ist es, möglichst großen Raum einzunehmen und das Manövrieren der Gruppe zu ermöglichenAufgabe der Gruppe ist es, die Möglichkeiten, die die Plänkler geschaffen haben, zu nutzen und die Plänkler entweder zu integrieren oder nach hinten durchzulassen, damit sie eine Reserve bildenAls Alternative zur Niederlage ist es einer Gruppedie droht zusammenzubrechenauch möglich zu versuchen, sich zu ihrer Grundlinie zurückzuziehen, um so ein Patt zu erspielenDies erfordert, dass mehr als Person die Grundlinie mit in einem geordneten Rückwärtskämpfen erreichtAufgabe der gegnerischen Gruppe ist in so einem Fall das schnelle und kontrollierte Niederschlagen dieses Versuches, ohne die eigenen Konsistenz zu verlieren.+Two groups are formedThe two groups line upwith a large distance between themon a limited fieldWhen both groups are readyboth groups send out their skirmishers on a signal and the lines/formations go offThe task of the skirmishers is to take up as much space as possible and allow the group to manoeuvreThe task of the group is to use the opportunities created by the skirmishers and either integrate the skirmishers or let them through to the rear to form a reserveAs an alternative to defeatit is also possible for a group that is in danger of collapsing to attempt to retreat to its baselinethus creating a stalemateThis requires more than person to reach the baseline with in an orderly fight backThe task of the opposing group in such a case is to knock down this attempt quickly and in a controlled manner without losing their own consistency.
  
  
 +** What is trained:** suitable skirmishing and corresponding counter-tactics. Use of the situations created by the skirmishers. Controlled retreat instead of collapse. Controlled defection of a nearly defeated group.
  
 +** Persons: **10-40
  
-** Was wird  trainiert:** geeignet Plänkeln und entsprechende Gegentaktiken. Nutzung der durch die Plänkler erzeugten Situationen. Kontrollierter Rückzug anstelle des Zusammenbruchs. Kontrolliertes Überlaufen einer nahezu besiegten Gruppe.\\ 
  
-** Personen: **10-40 
  
-~~UP~~ 
  
  
 ==== Card Game ===== ==== Card Game =====
-== (Kartenspiel) ==+** (Kartenspiel) **
 \\ \\
-{{ :theoretisches:kartenspiel.png?nolink |Schematic representation: Card Game}}+{{ :theoretisches:kartenspiel.svg?nolink |Schematic representation: Card Game}}
 \\ \\
  
Zeile 608: Zeile 594:
  
 This is repeated till all cards have been played or a set score has been reached or a set time is reached. This is repeated till all cards have been played or a set score has been reached or a set time is reached.
- 
  
 [[:en:theoretisches:kartenspiel_karten]] [[:en:theoretisches:kartenspiel_karten]]
Zeile 624: Zeile 609:
 ** Persons: ** 20-300 ** Persons: ** 20-300
  
-~~UP~~ 
  
  
-===== Linefight Without Runners ===== 
  
 +
 +===== Linefight Without Runners =====
 ** (Linienkampf ohne Umlaufen) ** ** (Linienkampf ohne Umlaufen) **
 \\ \\
-{{ :theoretisches:linienkampf_ohne_umlaufen.png?nolink |Schematic representation: Linefight Without Runners}}+{{ :theoretisches:linienkampf_ohne_umlaufen.svg?nolink |Schematic representation: Linefight Without Runners}}
 \\ \\
 Two equal groups fight one another by forming two lines. If one group is reduced to two fighters these to may give up the line and start running around the other group. Two equal groups fight one another by forming two lines. If one group is reduced to two fighters these to may give up the line and start running around the other group.
Zeile 644: Zeile 629:
  
 ** Fighters: ** 9-30 ** Fighters: ** 9-30
-~~UP~~ 
  
-===== Linefight With Runners ===== 
  
 +
 +
 +
 +===== Linefight With Runners =====
 ** (Linienkampf mit Umlaufen) ** ** (Linienkampf mit Umlaufen) **
 \\ \\
-{{ :theoretisches:linienkampf_mit_umlaufen.png?nolink |Schematic representation: Linefight With Runners}}+{{ :theoretisches:linienkampf_mit_umlaufen.svg?nolink |Schematic representation: Linefight With Runners}}
 \\ \\
 Two "equal" groups fight each other in line formation, it is allowed to leave formation at any time (runners etc). Two "equal" groups fight each other in line formation, it is allowed to leave formation at any time (runners etc).
Zeile 658: Zeile 645:
  
 ** Fighters: ** 12-60 ** Fighters: ** 12-60
-~~UP~~+ 
 + 
  
 ===== Linefight Without Formation ===== ===== Linefight Without Formation =====
 ** (Linienkampf ohne Formation) ** ** (Linienkampf ohne Formation) **
 \\ \\
-{{ :theoretisches:linienkampf_ohne_formation.png?nolink |Schematic representation:  Linefight Without Formation}}+{{ :theoretisches:linienkampf_ohne_formation.svg?nolink |Schematic representation:  Linefight Without Formation}}
 \\ \\
  
Zeile 673: Zeile 662:
  
 ** Fighters: **6-60 ** Fighters: **6-60
-~~UP~~+ 
  
  
Zeile 679: Zeile 669:
 ** (Linienkampf mit Formation) ** ** (Linienkampf mit Formation) **
 \\ \\
-{{ :theoretisches:linienkampf_mit_formation.png?nolink |Schematic representation: Linefight With Formation}}+{{ :theoretisches:linienkampf_mit_formation.svg?nolink |Schematic representation: Linefight With Formation}}
 \\ \\
 Two equal groups fight each other. Two equal groups fight each other.
Zeile 687: Zeile 677:
  
 ** Fighters: **60-400 ** Fighters: **60-400
-~~UP~~+ 
 + 
  
 ===== Dots And Boxes ===== ===== Dots And Boxes =====
 ** (Käsekästchen) ** ** (Käsekästchen) **
 \\ \\
-{{ :theoretisches:kaesekaestchen.png?nolink |Schematic representation: Dots And Boxes }}+{{ :theoretisches:kaesekaestchen.svg?nolink |Schematic representation: Dots And Boxes }}
 \\ \\
 One group forms a triangle with the spears and daneaxes in the middle. The fighters at the corners are supposed to defend their positions. The triangle is not supposed to move around. The spears and daneaxes fight from the middle of the triangle.\\ One group forms a triangle with the spears and daneaxes in the middle. The fighters at the corners are supposed to defend their positions. The triangle is not supposed to move around. The spears and daneaxes fight from the middle of the triangle.\\
Zeile 699: Zeile 691:
 **What is trained:**\\ **What is trained:**\\
 The triangle practices to stay in formation and defend a position. The runners learn to attack edges and distract a group.\\   The triangle practices to stay in formation and defend a position. The runners learn to attack edges and distract a group.\\  
- 
  
 ** Fighters: ** 7-30 ** Fighters: ** 7-30
-~~UP~~+ 
 + 
  
 =====Small Reinforcements Game===== =====Small Reinforcements Game=====
 ** (Kleines Nachschub Spiel) ** ** (Kleines Nachschub Spiel) **
 \\ \\
-{{ :theoretisches:nachschub_spiel.png?nolink |Schematic representation: Small Reinforcments Game}}+{{ :theoretisches:nachschub_spiel.svg?nolink |Schematic representation: Small Reinforcments Game}}
 \\ \\
 Split up into two equal groups. Two fighters from each group start the game with a small line (2 vs 2). The rest waits in a reasonable distance behind their respective groups. The moment one fighter dies, he is immediately replaced with one fighter from the reinforcements. The dead fighter joins his waiting group.\\ Split up into two equal groups. Two fighters from each group start the game with a small line (2 vs 2). The rest waits in a reasonable distance behind their respective groups. The moment one fighter dies, he is immediately replaced with one fighter from the reinforcements. The dead fighter joins his waiting group.\\
Zeile 716: Zeile 709:
  
 ** Fighters: ** 10-30 ** Fighters: ** 10-30
-~~UP~~+ 
 + 
 + 
 + 
 +===== Team Reinforcements ===== 
 +INTRANZ **(Team Nachschub)** 
 +\\ 
 +{{ :theoretisches:team_nachschub.svg?nolink  |symbol: team reinforcements}} 
 +\\ 
 + 
 +The players are divided into two lines of equal strength. The playing field is rectangular and elongated. Behind each baseline, each team has a respawn point to which the "dead" must run. If there are two (or more, depending on the number of fighters) "dead" there, they can directly re-enter the game together. The winner is the team that first pushes the other back across the baseline. 
 + 
 +** What is trained: **\\ 
 +Overview, communication, incorporation of reserves, pressure build-up, pressure acceptance, endurance. 
 + 
 +** Persons: ** 12< 
 + 
  
 =====Reinforcements Line===== =====Reinforcements Line=====
 ** (Nachschub Linie) ** ** (Nachschub Linie) **
 \\ \\
-{{ :theoretisches:nachschub_linie.png?nolink |Schematic representation: Reinforcements Line}}+{{ :theoretisches:nachschub_linie.svg?nolink |Schematic representation: Reinforcements Line}}
 \\ \\
-Divide into attackers and defenders. The defenders seperate again, so they form a weak group and the reinforcements. Attackers and the weak group of the defenders oppose each other in a linefight. The reinforcements starts 15m behind the defending line. 10 to 15 seconds after the main fight started the reinforcements joins with the remaining defenders.\\+Divide into attackers and defenders. The defenders seperate again, so they form a weak group and the reinforcements. Attackers and the weak group of the defenders oppose each other in a linefight. The reinforcements starts 15 m behind the defending line. 10 to 15 seconds after the main fight started the reinforcements joins with the remaining defenders.\\
 The attackers should try to finish the weak group fast and without losses, so they are still in advantage when the reinforcements arrives. The attackers should try to finish the weak group fast and without losses, so they are still in advantage when the reinforcements arrives.
 The defenders try to hold the line without losses untill reinforcements arrives. If this works out, they are the stronger group in the second stage of battle and should be able to overcome the attacking group. The defenders try to hold the line without losses untill reinforcements arrives. If this works out, they are the stronger group in the second stage of battle and should be able to overcome the attacking group.
Zeile 734: Zeile 744:
  
 ** Fighters: ** 16-100 ** Fighters: ** 16-100
-~~UP~~+ 
 + 
  
 ===== Big Reinforcements Bridge ===== ===== Big Reinforcements Bridge =====
-** (Große Nachschub Brücke) **+INTRANZ ** (Große Nachschub Brücke) ** 
 +\\ 
 +{{ :theoretisches:nachschub_bruecke.svg?nolink |Schematic representation: Big Reinforcements Bridge }}
 \\ \\
-{{ :theoretisches:nachschub_bruecke.png?nolink |Schematic representation: Big Reinforcements Bridge }} 
  
 +Two groups are formed. Each group chooses a commander. The goal of the two groups is to completely defeat the opposing group.\\
 +The battle starts in a bridge situation. Those eliminated gather and form a reserve of their own group. The commander may call the reserve three times (bring the eliminated back into the game). When the commander is eliminated, the reserves can no longer be called, but the game is not yet over. For the commanders, the later the reserves are called, the bigger they are. But too late is too late.
 +
 +** What is trained:** Replenishment and targeted breakthrough. calling in the reserves at the right time.\
 +
 +** Persons: **20-300
 +
 +
 +
 +
 +===== Outnumbered fight =====
 +INTRANZ **(Unterzahlkampf) **
 \\ \\
 +{{ :theoretisches:rueckzugs_spiel.svg?nolink  |Symbolic: Retreat Game}}
 +\\
 +
 +The fighters are divided into three equal groups. One team consists of one group and the other team consists of two groups. The playing field is a very long bridge. The large team wins when it has completely defeated the smaller team. The smaller team wins when it reaches the back line fighting, generating more casualties than it has suffered.
 +
 +** What is trained: **\\
 +For the outnumbered group: establishing and maintaining controlled pressure with superior numbers, quickly defeating outnumbered groups, maintaining consistency in superior numbers, good reserve management. 
 +For the outnumbered group: retreat and evasion while maintaining pressure (slow yielding in combat), consistency preservation in pressure situations, breakthrough avoidance in outnumbered situations, initiative from outnumbered situations (taking advantage of opportunities to breakthrough), exploiting inconsistencies from advancers. 
 +
 +(It is helpful in the beginning to always have one combatant not participating in the game and constantly giving the command to retreat).
 +
 +** Persons: ** 9<
 +
 +
 +
 +
 +
 +===== bridgehead =====
 +INTRANZ **(Brückenkopf)**
 +\\
 +{{ :theoretisches:brueckenkopf.svg?nolink |symbolic: bridgehead}}
 +\\
 +
 +The playing field is rectangular with an opening (about 2 people wide) on each of the short sides. The teams start about 10 m outside the playing field. Before each round, each team designates 1-2 skirmishers. On a first command, the skirmishers start into the playing field. Shortly after the two skirmishers (groups) make contact with their weapons, the teams start on a second command ("And go!") and run into the playing field. The remaining group wins.
 +
 +** What is trained: **\\
 +Speed, skirmishing, gaining space, organization & communication.
  
-Es bilden sich zwei Gruppen. Jede Gruppe wählt einen Kommandanten. Das Ziel der beiden Gruppen ist es, die gegnerische Gruppe vollständig zu besiegen.\\ +** People: ** 10<
-Der Kampf startet in einer Brückensituation. Die Ausgeschiedenen sammeln sich und bilden eine Reserve ihrer eigenen Gruppe. Der Kommandant darf drei mal die Reserve rufen (die Ausgeschiedenen wieder ins Spiel holen). Wenn der Kommandant ausgeschieden ist, können die Reserven nicht mehr gerufen werden, aber das Spiel ist dann noch nicht zu Ende. Für die Kommandanten gilt, je später die Reserven gerufen werden, desto größer sind sie. Doch zu spät ist zu spät.+
  
  
-** Was wird  trainiert:** Nachschub und gezieltes Durchbrechen. das Einsetzen der Reserven zur rechten Zeit.\\ 
  
-** Personen: **20-300 
-~~UP~~ 
  
  
Zeile 756: Zeile 804:
 ** (Tunnel) ** ** (Tunnel) **
 \\ \\
-{{ :theoretisches:tunnel.png?nolink |Schematic representation: Tunnel}}+{{ :theoretisches:tunnel.svg?nolink |Schematic representation: Tunnel}}
 \\ \\
 You need a line and a punshing group. Both groups should be about equal in strength. The punshing group tries to break the line getting at least 1/3 of their fighters through. The line tries to evade the punsh, preferably by forming a tunnel. You need a line and a punshing group. Both groups should be about equal in strength. The punshing group tries to break the line getting at least 1/3 of their fighters through. The line tries to evade the punsh, preferably by forming a tunnel.
Zeile 763: Zeile 811:
  
 ** Fighters: ** 28-80 ** Fighters: ** 28-80
-~~UP~~+ 
  
  
Zeile 769: Zeile 818:
 ** (Speerküste) ** ** (Speerküste) **
 \\ \\
-{{ :theoretisches:speerkueste.png?nolink |Schematic representation: Spearcoast}}+{{ :theoretisches:speerkueste.svg?nolink |Schematic representation: Spearcoast}}
 \\ \\
 You need one spears-only group and one group with one hand weapons and shields. You need one spears-only group and one group with one hand weapons and shields.
Zeile 779: Zeile 828:
  
 ** Fighters: **7-50 ** Fighters: **7-50
-~~UP~~ 
- 
  
  
Zeile 788: Zeile 835:
 ** (Läufersturm) ** ** (Läufersturm) **
 \\ \\
-{{ :theoretisches:runner_sturm.png?nolink |Schematic representation: Runnerstorm}}+{{ :theoretisches:runner_sturm.svg?nolink |Schematic representation: Runnerstorm}}
 \\ \\
 You  need two teams, one approximately twice the size of the other. The bigger group decides on a commander. The commander does not fight, his task is commanding only. The smaller group is made out of runners who should cooperate but act on their own. You  need two teams, one approximately twice the size of the other. The bigger group decides on a commander. The commander does not fight, his task is commanding only. The smaller group is made out of runners who should cooperate but act on their own.
Zeile 796: Zeile 843:
  
 ** Fighters: **7-25 ** Fighters: **7-25
-~~UP~~+ 
 + 
 + 
 + 
 +===== Lonely wolves ===== 
 +INTRANZ **(Einsame Wölfe)** 
 +\\ 
 +{{ :theoretisches:einsame_woelfe.svg?nolink |Symbolic: Lonely Wolves}} 
 +\\ 
 + 
 +There is one lone wolf for every 2-3 players. To establish them in the game, everyone lines up in a circle facing outward. A game leader then goes around the inside of the circle and selects the appropriate number of wolves from the circle. On the "Go!" from the game leader, everyone then calls out their task (wolves or hunters) and the battle begins. 
 +Usual values 3vs1, 4vs2, 5vs2.  
 + 
 +** What is trained: **\\ 
 +Organization in chaos situation, Communication in chaos, Dynamic fighting in uncertain situations. 
 + 
 +** Persons: ** Game Master + 4< 
 + 
 + 
 + 
  
 ===== Border Guard ===== ===== Border Guard =====
 ** (Grenzwache) ** ** (Grenzwache) **
 \\ \\
-{{ :theoretisches:grenzwache.png?nolink |Schematic representation: Border Guard }}+{{ :theoretisches:grenzwache.svg?nolink |Schematic representation: Border Guard }}
 \\ \\
  
 First you need two groups: The border guard and the runners.\\ First you need two groups: The border guard and the runners.\\
-The Guards are one fighter short of twice as much as the runners (G=R*2-1). The guards have to defend a line and are not supposed to leave the line by more than 2m. The runners win if one of them manages to cross the border. +The Guards are one fighter short of twice as much as the runners (G=R*2-1). The guards have to defend a line and are not supposed to leave the line by more than 2 m. The runners win if one of them manages to cross the border.
  
 ** What is trained:**  ** What is trained:** 
Zeile 812: Zeile 878:
  
 ** Fighters: **5-14 ** Fighters: **5-14
-~~UP~~+ 
 + 
 + 
 + 
 +===== You shall not pass! ===== 
 +INTRANZ ** (Du kommst nicht vorbei!) ** 
 +\\ 
 +{{ :theoretisches:du_kommst_nicht_vorbei.svg?nolink |Symbolic: You shall not pass!}} 
 +\\ 
 +<wrap em>Variant of the Border Guard game</wrap> (different division of groups and no line binding, so more chaos and therefore easier for the attacking team). 
 + 
 +Fighters are divided into three equal groups. One team consists of one group and the other team consists of two groups. The playing field is rectangular and quite large. The teams each start at their back baseline. The goal of the smaller team is to have one fighter reach the opponent's baseline. The larger team has won when the small group is completely defeated. 
 + 
 +** What is trained: **\\ 
 + Dynamics & speed as a runner, coordination of defense & runner-. 
 +Catching, communication of the teams 
 + 
 +** People: ** 6-12 
 + 
 + 
  
  
Zeile 818: Zeile 904:
 ** (Formationszirkel mit Läufern) ** ** (Formationszirkel mit Läufern) **
  
-{{ :theoretisches:gruppen_circle_mit_laeufern.png?nolink |Schematic representation: Teams-Circle with Runners}}+{{ :theoretisches:gruppen_circle_mit_laeufern.svg?nolink |Schematic representation: Teams-Circle with Runners}}
 \\ \\
  
Zeile 835: Zeile 921:
 ** Fighters: **27-150 ** Fighters: **27-150
  
-~~UP~~+ 
 + 
  
 ===== Teams-Circle with Allies ===== ===== Teams-Circle with Allies =====
 ** (Formationszirkel mit festen Bündnissen) ** ** (Formationszirkel mit festen Bündnissen) **
  
-{{ :theoretisches:gruppen_circle_mit_festen_teams.png?nolink |Schematic representation: Teams-Circle with Allies}}+{{ :theoretisches:gruppen_circle_mit_festen_teams.svg?nolink |Schematic representation: Teams-Circle with Allies}}
 \\ \\
 Basically this is a circle of dishonor, only instead of single fighters you got teams fighting each other. First, divide into six groups of equal strength and form a circle. Your group and the one directly across are allied. At the start of the game, try to get your team together without loosing fighters.\\ Basically this is a circle of dishonor, only instead of single fighters you got teams fighting each other. First, divide into six groups of equal strength and form a circle. Your group and the one directly across are allied. At the start of the game, try to get your team together without loosing fighters.\\
 In the end, the remaining team wins.\\ In the end, the remaining team wins.\\
- 
  
 **Variations:**   **Variations:**  
Zeile 859: Zeile 946:
  
 ** Fighters: ** 36-200 ** Fighters: ** 36-200
- 
-~~UP~~ 
  
  
  
  • en/theoretisches/uebungen_spiele.1560857622.txt.gz
  • Zuletzt geändert: 2019-06-18 13:33
  • von Falke