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        <title>Heydenwall - en:theoretisches</title>
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            <title>Heydenwall</title>
            <link>https://heydenwall.de/</link>
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        <item>
            <title>Acoustic commands</title>
            <link>https://heydenwall.de/en/theoretisches/akustische_kommandos?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Acoustic commands ======
  
  Commands by horn or whistle 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Axe Chess</title>
            <link>https://heydenwall.de/en/theoretisches/axt_schach?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Axe Chess =======
  \\
  {{:theoretisches:axt_schach.svg?nolink|Schematic representation: Axe Chess}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Base commands</title>
            <link>https://heydenwall.de/en/theoretisches/basiskommandosymbole?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Base commands  ======
  
  These basic commands should be understood and used by everyone.
  A more detailed explanation of the commands can be found [[:en:theoretisches:kommandos|here]].

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Terms - Definitions</title>
            <link>https://heydenwall.de/en/theoretisches/begriffe?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Terms - Definitions ======
  
  |[[#A]]|[[#B-C]]|[[#D]]|[[#E-F]]|[[#G-I]]|[[#K]]|[[#L]]|[[#M-N]]|[[#O-R]]|[[#S-T]]|[[#U-V]]|[[#W-Z]]|
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Observation game</title>
            <link>https://heydenwall.de/en/theoretisches/beobachtungsspiel?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Observation game ======
  
  \\
  {{:theoretisches:beobachtungsspiel.svg?nolink|Schematic representation: observation-game}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Daneaxe workshop Moesgaard &#039;09</title>
            <link>https://heydenwall.de/en/theoretisches/daenenaxtkurs_moesgaard_2009_07_21?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -99,9 +99,9 @@
  If  the opponents shieldleg is forward (defensive stance), go for the shoulder and/or leg in that side (high-low/drop shot)\\
  If his weapon leg is forward (offensive stance): control the weapon,  hook the shield and stab. Maybe you don&amp;#039;t get in the first time, but you will get him on his heels and there will be openings.\\
  __Variation__\\
  Your opponent wants to hunt you, so when his think he has read your way of fighting, he will go in. Be aggressive, change your attacks, stances, so he&amp;#039;ll never be able to guess a step ahead. and have confidence for the hunt. Be able to make all kinds of attacks.\\
- __Attack is the best defence __: Dominate the fight! Use the intimidation of the axe to keep your opponent away (do it sanely, not the axe 20cm from his head!)
+ __Attack is the best defence __: Dominate the fight! Use the intimidation of the axe to keep your opponent away (do it sanely, not the axe 20 cm from his head!)
  
  If your __facing an experienced fighter__, you need to control his weapon. He will have a good chance of blocking a shot to his shield side and move in on you with his weapon. Stress his weapon, try to disarm him. Even if you don&amp;#039;t, he will need to ready his weapon. 
  
  If you are __being hunted__:\\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Discussion Avoider</title>
            <link>https://heydenwall.de/en/theoretisches/diskussionsvermeider?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -51,9 +51,9 @@
  
  &amp;lt;html&amp;gt;
  &amp;lt;a rel=&amp;quot;license&amp;quot; href=&amp;quot;https://creativecommons.org/licenses/by-nc-sa/4.0/&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Pictogram: Creative Commons License&amp;quot; style=&amp;quot;border-width:0&amp;quot; 
  src=&amp;quot;https://licensebuttons.net/l/by-nc-sa/4.0/88x31.png&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;
- Discussion avoider 3D print template from &amp;lt;a href=&amp;quot;https://www.heydenwall.de&amp;quot; property=&amp;quot;cc:attributionName&amp;quot; rel=&amp;quot;cc:attributionURL&amp;quot;&amp;gt;Heydenwall (Friedrich)&amp;lt;/a&amp;gt; Is licensed under one &amp;lt;a rel=&amp;quot;license&amp;quot; href=&amp;quot;https://creativecommons.org/licenses/by-nc-sa/4.0/&amp;quot;&amp;gt;Creative Commons Attribution - Noncommercial - Share Alike 4.0 International License&amp;lt;/a&amp;gt;.
+ Discussion avoider 3D print template from &amp;lt;a href=&amp;quot;https://heydenwall.de&amp;quot; property=&amp;quot;cc:attributionName&amp;quot; rel=&amp;quot;cc:attributionURL&amp;quot;&amp;gt;Heydenwall (Friedrich)&amp;lt;/a&amp;gt; Is licensed under one &amp;lt;a rel=&amp;quot;license&amp;quot; href=&amp;quot;https://creativecommons.org/licenses/by-nc-sa/4.0/&amp;quot;&amp;gt;Creative Commons Attribution - Noncommercial - Share Alike 4.0 International License&amp;lt;/a&amp;gt;.
  &amp;lt;/html&amp;gt;
  ===== How control is done =====
  
  The tool is a gauge. ((gauges were made to enable a simple verification of given measurement. Their usage has a very small error margin compared to measuring methods and gives a clear statement (good or scrap). [[https://en.wikipedia.org/wiki/Gauge_%28instrument%29|Wikipedia: Gauge (instrument)]] ))

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Triangle game (without weapons)</title>
            <link>https://heydenwall.de/en/theoretisches/dreieck_spiele?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ===== Triangle game (without weapons) =====
  
  **Wolf and hunters**
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>The triangular situation</title>
            <link>https://heydenwall.de/en/theoretisches/dreieck?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- ~~NOTOC~~
  ====== The triangular situation ======
  
  The triangular situation is the basis of most positional tactics. Understanding and practicing this situation lays the foundation and perfects the essential skills of good cooperation.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Individual training</title>
            <link>https://heydenwall.de/en/theoretisches/einzeltraining?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- ~~NOTOC~~
  ====== Individual training ======
  
  Training games and methods to train alone.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Skills of a group</title>
            <link>https://heydenwall.de/en/theoretisches/faehigkeiten_einer_gruppe?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- ~~NOTOC~~
  ====== Skills of a group ======
  
  The following scale system is in no way intended to be used for authoritarian grading, where only unrevealing numbers are distributed hastily. Rather, it serves as an illustration and as a tool to make communication and goal setting in training a little more concrete.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Skills of fighters</title>
            <link>https://heydenwall.de/en/theoretisches/faehigkeiten_von_kaempfenden?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Skills of fighters ======
  
  The following scale system is by no means intended for authoritarian grading, where only unrevealing numbers are handed out hastily, but it serves as an illustration and as a tool to make communication and goal setting in training a little more concrete.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Fives</title>
            <link>https://heydenwall.de/en/theoretisches/fives?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Fives ======
  
  The fives are the traditional beginner&amp;#039;s exercise for the basic strokes on the opponent.
  With us we have shortened the stroke sequence to 4 or extended it to 6, so that the step sequences do not lead to confusion when alternating execution.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Formation balancing game</title>
            <link>https://heydenwall.de/en/theoretisches/formationsausgleich?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Formation balancing game ======
  \\
  \\
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Functions in the line</title>
            <link>https://heydenwall.de/en/theoretisches/funktionen?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Functions in the line ======
  
  In the line, individual combatants can take on various functions. These &amp;quot;jobs&amp;quot;, &amp;quot;tasks&amp;quot; or &amp;quot;roles&amp;quot; are taken by the combatants consciously or unconsciously in the line.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Basic commands exercise</title>
            <link>https://heydenwall.de/en/theoretisches/grundbefehle_uebung?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Basic commands exercise ======
  
  
  The basic commands exercise is about learning the basic movements for the line fight, so that each individual and also the group is responsive during the game for the common coordination and everyone is clear with which commands what is meant.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Basic training program by Heydenwall</title>
            <link>https://heydenwall.de/en/theoretisches/grundlagen_trainingsprogramm?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ===== Basic training program by Heydenwall =====
  
  
  {{ :titel:schild_basis.jpg?nolink&amp;amp;360|photo: Lending shield}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Basic Strike Exercise</title>
            <link>https://heydenwall.de/en/theoretisches/grundschlag_uebung?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Basic Strike Exercise ======
  
  The Basic Strike Exercise is designed to practice the basic strikes, proper stance and ideal weapon control. This exercise can also be performed alone.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Hand posture</title>
            <link>https://heydenwall.de/en/theoretisches/handhaltung?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Hand posture ======
  
  
  ===== Basic stance =====

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Spearfighting</title>
            <link>https://heydenwall.de/en/theoretisches/hikg_2017_kurs_spydkamp?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,138 @@
+ ====== Spearfighting ======
+ 
+ 
+ Jeppe Permin Olivarius - Atgeirr
+ 
+ {{:theoretisches:hikg_2017_kurs_spydkamp.pdf|Spearfighting course HIKG 2017}} original version
+ 
+ 
+ ===== The 2h-Spear =====
+ 
+   * The weapon with the longest distance
+   * The weapon with most kills on the line
+   * The most important special weapon
+   * Not a beginners weapon
+ 
+ 
+ ===== Glossary =====
+ 
+   * **Blind side **- the position where the opponent(spearman) can&amp;#039;t see the attacker
+   * **Suppressing fire(gaining the high ground) **- Making more attacks than the opponent
+   * **Evasive combat**- moving backwards while still being able to inflict heavy casualties on the opponents
+   * **The direct opponent **- The fighter right in front of the attacker
+   * **Flank(ing) **- move to a position where it&amp;#039;s easier to hit the direct opponent
+ 
+ 
+ ===== Glossary 2 =====
+ 
+   * Positions on the line
+     * In front of
+     * In the line
+     * Behind the line
+     * Out of the line
+ 
+ 
+ ===== Select your spear, actively! =====
+ 
+   * There are many different kinds of spears, all with different properties. Select actively, which one you will fight with.
+     * Heavy
+     * Fast
+     * Wings
+     * Long/short blade
+   * People typically tries many different swords before selecting the one they want to fight with.
+   * Select your spear type from the type of fighter you are.
+ 
+ 
+ ===== Intuitive fighting =====
+ 
+   * You follow the flow of the fight. You don&amp;#039;t think about what you do, you just do it.
+   * It gives you speed, but also gives you tunnel vision
+   * You can only do, what you have trained.
+   * You have no battelplan, other than to win
+ 
+ 
+ ===== Analytical fighting =====
+ 
+   * You have a better overview of the battle
+   * More options to choose from
+     * Choosing the right tactics at the appropriate time
+   * Constantly renewing the tactics, based on the development of the battle
+   * Longer response time
+   * What to gain
+ 
+ 
+ ===== The 7 fighting styles =====
+ 
+   * 7 boxes is easy to remember
+   * They can be used at the same time, but needs to be trained separately
+ 
+ 
+ ==== Counterattack ====
+ 
+   * Position: Behind the line (1-1½ steps). Blindside.
+   * Aim: Take out opponent spears
+   * Execution: Standing in the safety of the opponent&amp;#039;s range and when the opponent attacks, you counter his attack.
+   * Advantage/Disadvantage : You are safe when your are not attacking, but your selection of targets is limited.
+ 
+ 
+ ==== Offensive ====
+ 
+   * Position: In the line
+   * Aim: Doing what spears does best, kill
+   * Execution: Standard spear fighting
+   * Advantage/Disadvantage: Lots of opponents to hit, but you are vulnerable to counterattacks and snipers
+ 
+ 
+ ==== Defensive ====
+ 
+   * Position: In the line → Behind the line
+   *  Aim: Staying alive, but still keeping pressure on the opponens
+   * Execution: Standing almost in line but only targeting the shields
+   * Advantage/Disadvantage: You are safe when your are not attacking, but your selection of targets is limited
+ 
+ 
+ ==== Sniper ====
+ 
+   * Position: Out of the line, and steps in to attack. Blindside. Flanking
+   * Aim: Kill inattentive opponents
+   *  Execution: Are completely out of line, with full visibility. When seeing an inattentive opponent, or an opportunity to attack from the blind side, attacked there.
+   * Advantage/Disadvantage: Can remove key personnel from the line. Requires overview. It takes time to move around the line. Less effective if opponents presses.
+ 
+ 
+ ==== Machine gun ====
+ 
+ **Offensive/Defensive**
+ 
+   * Position: In the Line
+   * Aim: To put pressure on opponents, either by breaking pressure from the opponents or to put pressure on them when your line attacks.
+   * Execution: The spear attacks in a wide range and hitting as many spots as possible(**Suppressing fire)**. Not necessarily to kill, but to slow down the opponent or put maximum pressure on them
+   * Advantage/Disadvantage: You can put enormous pressure on the opponent, but you become an easy target for Counterattacks or Sniper.
+ 
+ 
+ ==== Frontline Attacker ====
+ 
+   * Position: In the line or even in front of it
+   *  Aim: Using **Suppressing fire **to get the opponent to be defensive and there by having the ability to control the fight.
+   * Execution: Be aggressive and dominate the opponent, so they can not attack
+   * Advantage/Disadvantage: If you are good, you have control and can singlehandedly put pressure on many opponents. But you are very exposed and is a prime target.
+ 
+ 
+ ==== Assist spear (teamwork) ====
+ 
+   * Position: Close to an other spear.
+   *  Aim: Through teamwork killing opponents
+   *  Execution: Working with direct opponent, either by opening the shielding or by luring the spear forward in the line. So that your teammate can make the kill.
+   * Advantage/Disadvantage: You can hit opponents who are skilled defensive. Requires training in coordination and cooperation.
+ 
+ 
+ ===== Opsumering =====
+ 
+   * Choose a spear that fits your style
+   * Know and use the different styles
+   * Learn to alternate between Intuitive and Analytical fighting
+   * The spear is a highly specialized weapons, and not a peasant weapon
+ 
+ 
+ 
+ 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Playing Cards Ribe training 2014</title>
            <link>https://heydenwall.de/en/theoretisches/kartenspiel_karten_ribe_2014?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Card game cards</title>
            <link>https://heydenwall.de/en/theoretisches/kartenspiel_karten?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,38 +1,37 @@
  ====== Card game cards ======
  
  
  
- {{ :theoretisches:karte_01.png?nolink |Karte 01: Druck Links}}
+ {{ :theoretisches:karte_01.svg?nolink |card 01: left push}}
  
- {{ :theoretisches:karte_02.png?nolink |Karte 02: Druck Mitte}}
+ {{ :theoretisches:karte_02.svg?nolink |card 02: center push}}
  
- {{ :theoretisches:karte_03.png?nolink |Karte 03: Druck Rechts}}
+ {{ :theoretisches:karte_03.svg?nolink |card 03: right push}}
  
- {{ :theoretisches:karte_04.png?nolink |Karte 04: Links Rum}}
+ {{ :theoretisches:karte_04.svg?nolink |card 04: left swing}}
  
- {{ :theoretisches:karte_05.png?nolink |Karte 05: Rechts Rum}}
+ {{ :theoretisches:karte_05.svg?nolink |card 05: right swing}}
  
- {{ :theoretisches:karte_06.png?nolink |Karte 06: Eberschnauze}}
+ {{ :theoretisches:karte_06.svg?nolink |card 06: boar snout}}
  
- {{ :theoretisches:karte_07.png?nolink |Karte 07: Doppelte Linie}}
+ {{ :theoretisches:karte_07.svg?nolink |card 07: double line}}
  
- {{ :theoretisches:karte_08.png?nolink |Karte 08: Skelett Linie}}
+ {{ :theoretisches:karte_08.svg?nolink |card 08: skeleton line}}
  
- {{ :theoretisches:karte_09.png?nolink |Karte 09: Raus und Rum}}
+ {{ :theoretisches:karte_09.svg?nolink |card 09: split line}}
  
- {{ :theoretisches:karte_10.png?nolink |Karte 10: Chaos Linie}}
+ {{ :theoretisches:karte_10.svg?nolink |card 10: busy bees}}
  
- {{ :theoretisches:karte_11.png?nolink |Karte 11: Reserve Bus}}
+ {{ :theoretisches:karte_11.svg?nolink |card 11: reserve push}}
  
- {{ :theoretisches:karte_12.png?nolink |Karte 12: Plänkler}}
+ {{ :theoretisches:karte_12.svg?nolink |card 12: skirmish}}
  
- {{ :theoretisches:karte_13.png?nolink |Karte 13: Mit Öffnung}}
+ {{ :theoretisches:karte_13.svg?nolink |card 13: gap}}
  
- {{ :theoretisches:karte_14.png?nolink |Karte 14: Welche Linie}}
+ {{ :theoretisches:karte_14.svg?nolink |card 14: smooth line}}
  
- {{ :theoretisches:karte_15.png?nolink |Karte 15: Treppe}}
- 
- {{ :theoretisches:karte_16.png?nolink |Karte 16: Kolonnen}}
+ {{ :theoretisches:karte_15.svg?nolink |card 15: stairway}}
  
+ {{ :theoretisches:karte_16.svg?nolink |card 16: columns}}
  
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Heydenwall&#039;s small tactical Game</title>
            <link>https://heydenwall.de/en/theoretisches/kleines_taktik-spiel?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -5,9 +5,9 @@
  **The disputing Uruk-Hai against the elves with bleeding ears **
  
  A small tactical game we developed on a really boring market and that ist pretty usefull to talk about tactics and learn about them. 
  
- {{:theoretisches:heydenwall_taktik_spiel.jpg?nolink|Heydenwalls kleines Taktik-Spiel}}
+ {{:theoretisches:heydenwall_taktik_spiel.jpg?nolink|Photo: Heydenwall&amp;#039;s small tactical Game}}
  
  
  ===== Vokabulary =====
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>The Column</title>
            <link>https://heydenwall.de/en/theoretisches/kolonnenaufbau?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -11,9 +11,9 @@
  ===== Basic Formation =====
  
  The following picture shows a standard column. 
  
- {{:en:theoretisches:standart_formation02_geschlossen_v1.5_en.png?nolink|Schematic representation: Column Basic Formation}}
+ {{:en:theoretisches:standart_formation02_geschlossen_v1.8_en.svg?nolink|Schematic representation: Column Basic Formation}}
  
  
  **R** = reserve and runner \\
  **K** = command \\
@@ -39,5 +39,5 @@
    * Shortly before enganging the opponent the commander moves to a position next to, within or behind the group.
  
  ===== Changing the Column to a Line =====
  
- {{:en:theoretisches:standart_formation02_offen_v1.5_en.png?nolink|Schematic representation: Column changed to a Line}}
+ {{:en:theoretisches:standart_formation02_offen_v1.8_en.svg?nolink|Schematic representation: Column changed to a Line}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Commands Translation (english → german)</title>
            <link>https://heydenwall.de/en/theoretisches/komandos_de-en?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,7 +1,5 @@
- ====== Translation of commands ======
- 
- ===== english - german =====
+ ====== Commands Translation (english → german) ======
  
  
  ^ Basic line commands                  ^ Linien Grundbefehle (Haltung und Order)      ^
  | Line / Line up                       | Linie!                                       |

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Commands Translation (english → frisian)</title>
            <link>https://heydenwall.de/en/theoretisches/komandos_de-fri?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,7 +1,5 @@
- ====== Translations of commands ======
- 
- ===== english  - frisian =====
+ ====== Commands Translation (english → frisian) ======
  
  
  ^Basic line commands  ^^
  |Line / Line - up  |Skeldewal |

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Commands Translation (english → Swedish)</title>
            <link>https://heydenwall.de/en/theoretisches/komandos_de-se?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,8 +1,5 @@
- ====== Translation of commands ======
- 
- ===== english - swedish =====
- 
+ ====== Commands Translation (english → Swedish) ======
  
  ^Basic line commands  ^^
  |Line / Line up|linje|
  |Prepare for shieldwall|förbered för sköldmur|

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Commanding</title>
            <link>https://heydenwall.de/en/theoretisches/kommandieren?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- ~~NOTOC~~
  ===== Commanding =====
  
  Commanding is a necessary process in line combat. On the one hand, because coordination is not possible during the fight itself, and on the other hand, because the individual loses an overview of the overall situation during his own fight. The leader is also responsible for motivation and motivational speeches. If the fight takes place in the context of a show, acting talents may also be required, although this task is often delegated.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Command — Planning Tasks</title>
            <link>https://heydenwall.de/en/theoretisches/kommando_planungsaufgaben?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- 
  
  ====== Command — Planning Tasks ======
  
  ===== Planning tasks in commanding battles =====

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Leading small groups</title>
            <link>https://heydenwall.de/en/theoretisches/kommandokurs_hikg_2011_10_07?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- 
  ====== Leading small groups ======
  
  **Leading small tactical units**.\\
  Handout of the command course on 07-10-2011 at the Great Shaft (HIKG) by Friedrich Hinrichs von Heydenwall.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Von der Taktik</title>
            <link>https://heydenwall.de/en/theoretisches/kommandokurs_hikg_2011_10_08?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,302 +1,6 @@
- ====== Von der Taktik ======
- 
- 
- Handout des Kommandokurs am 08-10-2011 bei der Großen Schacht (HIKG) von Hermann Imort von den [[http://www.bucinobanten.de/|Bucinobanten]].
- 
- ===== Teil 1: Grundlagen =====
- 
- Ich rede hier über die Situation 50,100 oder 200 Kämpfer führen zu müssen. Nicht über das „10 Leute auf dem Feld - was nun?&amp;quot;- Spielchen!\\
- \\
- Ich möchte hier versuchen, __meine__ Ansichten, wie man Truppen anwendet, und was dafür notwendig ist, damit man diese überhaupt anwenden kann, zu beschreiben.\\
- \\
- Viele Anführer meinen, sie könnten mit Taktik die Qualität ihrer Truppe bzw. deren Nichtvorhandensein ausgleichen. Das ist falsch!\\
- \\
- In unserem Sport ist es so, dass die klassischen Mittel, um eine schlechte Truppe in die Lage zu versetzen, besseren Gegnern zu widerstehen, so gut wie nie angewendet werden können.\\
- \\
- Wir können das Gelände nicht verstärken und uns den Ort des Gefechts nicht aussuchen. Wir müssen da kämpfen, wo der Veranstalter die Schlacht haben möchte, nicht dort, wo ein „echter&amp;quot; Truppenführer mit der ihm zur Verfügung stehenden Truppe kämpfen würde.\\
- \\
- Es ist daher, damit man sich überhaupt tatsächlich einen Gedanken über Taktik machen kann, notwendig, sich über die zur Verfügung stehenden Truppe und deren notwendige Eigenschaften eine Vorstellung zu machen!\\
- \\
- Grundlage jeder Führung ist Kommunikation. Grundlage der Kommunikation ist ein einheitliches Verständnis dessen, was kommuniziert wird. Daher hier vorab die wichtigsten Begriffe und deren Bedeutung.\\
- \\
- === Begriffe: ===
- **Truppe:** die Zusammenstellung einer Seite für die Schlacht. Eine Seite hat eine Truppe.\\
- \\
- **Gegner:** wir spielen ein Spiel, das auf Gewinnen ausgelegt ist; wir haben daher einen Gegner und keinen Feind.\\
- \\
- **Kämpfer:** Der, der tatsächlich kämpft, unabhängig von seinem Geschlecht.\\
- \\
- **Runner:** Englisch, diese Kämpfer stellen für uns von der Funktion das dar, was tatsächlich Reiter oder Plänkler waren.\\
- \\
- **Gruppe:** Mannschaft, die meist/ oft zusammen trainiert (hoffentlich). \\
- \\
- **Anführer:** Chef einer Gruppe bzw. Chef einer Truppe.\\
- \\
- **Linie:** Die häufigste Kampfformation in unserem Kampfsport.\\
- \\
- **Linienverständnis:** die Fähigkeit des Kämpfers, sich in die Situation des Ganzen und die Aktionen in seinem unmittelbaren Umfeld einzuordnen und daraus eine Handlung abzuleiten.\\
- \\
- **Kolonne:** Eine Bewegungsformation, die mehr tief als breit aufgestellt ist. Aus ihr entwickelt sich die Angriffsformation.\\
- \\
- **Gefecht:** Ein Durchgang einer Schlacht, insofern es mehrere davon gibt.\\
- \\
- **Schlacht:** Die Summe von Gefechten, die in unmittelbarem zeitlichem Zusammenhang stehen.\\
- \\
- **Taktik:** __Die Lehre von der Anwendung der Truppe im Gefecht mit dem Ziel, die Überlegenheit über den Gegner an der entscheidenden Stelle zu erringen.__\\
- \\
- **Lineartaktik:** Die Truppe steht im wesentlichem in einer langen Linie.\\
- \\
- **Kolonnentaktik:** Die Truppe steht in Kolonnen auf dem Feld und bewegt sich mehr tief als breit Aufgestellt auf den Gegner zu.\\
- \\
- **Strategie:** Die Lehre von der Anwendung aller Mittel, um ein längerfristiges Ziel zu erreichen. Für uns in der Schlacht ohne Belang. Jedoch von großer Bedeutung für die zielgerichtete Entwicklung einer Gruppe oder einer Veranstaltung.\\
- \\
- **Plan:** Die Vorstellung davon, was wann und wo auf dem Feld geschehen soll.\\
- \\
- **Anlage:** Der Aufbau der Truppe auf dem Schlachtfeld, um die Umsetzung des Plans zu gewährleisten.\\
- \\
- **Aufmarsch:** Aufstellung der Truppe auf dem Schlachtfeld aus der Bewegung.\\
- \\
- **Clash:** Der erste Zusammenstoß der beiden Seiten.\\
- \\
- **Krisis:** Phase des Gefechts vor dem Zusammenbruch oder der Chaosphase. Wird auch die Gezeitenwende genannt.\\
- \\
- **Zusammenbruch:** Zusammenbruch der unterlegenen Seite.\\
- \\
- **Chaosphase:** Zusammenbruch der Organisation auf beiden Seiten in Folge der Krisis. Es gewinnt meist die Seite, die sich am schnellsten wieder organisiert.\\
- \\
- **Reserve:** Teile einer Truppe, die dazu verwendet werden um eine taktische Situation zu erzeugen, zu nutzen oder zu bereinigen. In aller Regel etwa 20-30% der Kämpfer einer Seite. Wird niemals sofort in den Kampf geworfen.
- 
- ~~UP~~
- 
- ===== Teil 2: Von den Kämpfern =====
- 
- Wir können folgende Tatsache klar herausstellen: Unsere Kämpfer sind keine Soldaten! 
- Sie sind freiwillige Sportler, die anfangen weil es ihnen Spaß macht, und verschwinden,
- wenn sie nicht hinter der Sache stehen. Die Kämpfer müssen Spaß haben, sonst kippt die Moral, und es wird „mit den Füssen abgestimmt&amp;quot;.\\
- Die Moral des Einzelnen ist ausschlaggebend für seinen Willen zum Einsatz.
- Ein Kämpfer muss daher unbedingt auch kämpfen wollen!\\
- \\
- === Weiterhin sollten folgende Eigenschaften vorliegen: ===
- 
-   * Sehr gute Kondition
-   * Perfekte Waffenbeherrschung
-   * Unfehlbares Linienverständnis
-   * Mannschaftsfähigkeit auch in kritischen Situationen
-   * Blindes Vertrauen auf die Richtigkeit der Anweisungen der Anführer
-   * Selbständiges Handeln auch ohne Befehl, wenn dies notwendig wird.
- 
- Wie viele Kämpfer, die diese Anforderungen erfüllen, kennen wir?\\
- Keinen!\\
- Kurz und Gut- die perfekte Kampfmaschine gibt es nicht.\\
- \\
- Wir können die Kämpfer entsprechend ihrer Fähigkeiten und ihrem Erfahrungsstand einteilen.\\
- \\
- === Ich unterscheide vier Typen von Kämpfern: ===
- 
- **Runner:** ein schneller Läufer, der alleine oder in einer kleinen Gruppe arbeiten kann. Entweder selbst sehr erfahren oder aber von sehr erfahrenen Kämpfern geführt. Runner haben den Überblick und können sowohl offensiv als auch defensiv eingesetzt werden. Ein guter Runner kann in der Linie ein kompletter Versager sein.\\
- \\
- **Kampfschweine:** Kämpfer, die über Erfahrung und Einsatzwillen verfügen und die Leute um sie herum stabilisieren und mitziehen können. Sie scheuen sich auch vor harten Aktionen wie Durchbrüchen etc. nicht, können sich aber auch wenn nötig geordnet zurückziehen.\\
- \\
- **Linienkämpfer:** Sie machen eine ordentliche Arbeit, können sich selbst und auch andere schützen und dem Gegner auch gefährlich werden, brauchen aber andere, die sie mitziehen. Sie bilden das Rückgrat jeder Linie! Etwa 60% der Kämpfer fallen in diese Kategorie.\\
- \\
- **Personen:** Personen, die weder sich selbst noch andere schützen können und in der Linie ein Problem darstellen. Sie haben auf dem Schlachtfeld nichts zu suchen, sind aber allgegenwärtig.\\
- \\
- Aus der Einteilung der Kämpfer können wir den sinnvollen Einsatz des Einzelnen ableiten.
- 
- __**Grundsatz: Gute Leute muss man haben!**__
- 
- ~~UP~~
- 
- ===== Teil 3: von den Gruppen =====
- 
- Die Gruppe ist die Heimat des Kämpfers. Sie bildet ihn aus und stellt sein unmittelbares Umfeld dar.\\
- Gruppen sind soziale Systeme. Sie wachsen auf, gedeihen und können auch wieder
- untergehen.\\
- Streitigkeiten innerhalb von Gruppen können deren Kampfwert negativ beeinflussen.
- Darüber mus man Bescheid wissen, bevor man eine Gruppe einsetzt!\\
- \\
- Je größer die Gruppe, umso schwerer lassen sich Entwicklungen vorhersehen.\\
- \\
- Eine Mannschaft, die in der Vergangenheit gut war, muss dies nicht auf ewig bleiben.\\
- \\
- Eine Mannschaft, die in der Vergangenheit immer schlecht war, muss das nicht auf ewig bleiben.\\
- \\
- Es ist von größter Wichtigkeit, die Entwicklungen im Auge zu behalten und diese zu berücksichtigen.\\
- \\
- Gruppen müssen gemeinsam trainieren und über einen inneren Zusammenhalt
- verfügen, der auch in der Schlacht, auch wenn Gefechte verloren wurden, noch
- funktioniert.\\
- Gruppen kämpfen nur gut, wenn die Kämpfer in einer Gruppe einander vertrauen.
- Gruppen kämpfen mit anderen Gruppen nur gut zusammen, wenn sie diesen vertrauen.
- Nur wenn man über Gruppen verfügt, die tatsächlich zusammenarbeiten wollen, kann
- eine Truppe errichtet werden.\\
- \\
- Eine Gruppe sollte über den notwendigen Waffenmix verfügen um im Gefecht die ihr gestellten Aufgaben zu erfüllen.\\
- Erstrebenswert ist es, etwa ein Drittel der Gruppe mit Zweihandwaffen, ein Drittel der Gruppe mit Einhandgeren und ein Drittel mit Schwert, Axt, Schild auszustatten. Eine Gruppe muss ihren Waffenmix der gestellten Aufgabe anpassen können.\\
- \\
- Die Gruppe muss das Zusammenwirken der eigenen und der gegnerischen Waffen kennen und geübt haben. Die Kämpfer innerhalb einer Gruppe müssen sich gegenseitig vor der Waffenwirkung des Gegners schützen können.\\
- \\
- Kommunikation ist im Gefecht innerhalb einer Gruppe von größter Wichtigkeit. Die Kämpfer müssen untereinander Informationen austauschen und besondere Aktionen in kurzen Worten ankündigen. Dies muss geübt und immer wieder geübt werden. Dies ist der Weg, um als Gruppe im Gefecht zu funktionieren.\\
- \\
- Die Gruppe ist die kleinste Einheit, auf die der Anführer Zugriff haben sollte. Was innerhalb der Gruppe passiert, ist Sache der Gruppe. Ausnahme ist das Herauslösen von einzelnen Spezialisten. Dies sollte aber unter Berücksichtigung der Kampfkraft der Gruppe und in Abstimmung mit dieser geschehen.\\
- \\
- __**Grundsatz: Ohne funktionierende Gruppen geht gar nichts!**__
- 
- ~~UP~~
- 
- ===== Teil 4: Von den Anführern =====
- 
- Anführer tragen entweder die Verantwortung für eine Gruppe oder für eine Truppe,
- d.h. für eine Seite während des Schlachtverlaufs.\\
- Sie sind Ansprechpartner für alle Funktionsträger und für ihre Gruppe.
- Sie werden von ihren Unterführern unterstützt. Die Aufgaben der Unterführer müssen klar und eindeutig geregelt werden. Die Unterführer sind oft die Träger der Initiative.\\
- \\
- Es ist vorteilhaft, für besondere Aufgaben einen besonderen Anführer abzustellen.\\
- \\
- Anführer müssen darauf achten, dass sie führen und erst dann kämpfen, wenn es wirklich notwendig ist. Wer selbst kämpft verliert schnell den Überblick.\\
- \\
- === Anführer von Gruppen müssen: ===
- 
- Ihre Mannschaft trainieren.\\
- Ihre Mannschaft organisieren.\\
- Ihre Mannschaft auf die Schlacht vorbereiten.\\
- Ihre Mannschaft in die Anlage einpassen.\\
- Ihre Mannschaft motivieren.\\
- Ihre Mannschaft im Gefecht führen.\\
- In das Gefecht wenn nötig persönlich eingreifen.\\
- 
- === Anführer von Truppen müssen: ===
- 
- Einen Plan für das Gefecht abwägen. Dies auch zusammen mit anderen.\\
- Sich für einen Plan entscheiden.\\
- Eine Anlage formulieren.\\
- Eine Anlage umsetzen.\\
- Den Einsatz der Truppe befehligen.\\
- Den Ablauf des Planes überwachen und wenn nötig gegensteuern.\\
- An entscheidender Stelle persönlich eingreifen.\\
- Kämpfen, jedoch erst wenn das Gefecht eindeutig verloren oder eindeutig gewonnen ist.\\
- \\
- Es gibt keinen echten Unterschied in den Aufgaben des Anführers einer Gruppe und des Anführers einer Truppe!\\
- Es geht nur um ein Mehr an Verantwortung.\\
- Verantwortung bedeutet auch, die Verantwortung für das Scheitern zu übernehmen.
- Nichts ist schlechter, als dem Kämpfer die Verantwortung für den Misserfolg
- aufzuerlegen. Er wird dadurch demotiviert und fühlt sich - zu Recht - ungerecht
- behandelt. Denn er hat nicht den Plan gemacht.\\
- \\
- Führung muss man wollen. Leider wollen viele Anführer aber nur den Ruhm, doch nicht die Last, und lasten diese dann lieber anderen auf.\\
- \\
- Gruppenanführer müssen sich in die Truppe einpassen. Tun sie das nicht und verfolgen ihren eigenen Plan, gefährden sie das Ganze, denn jeder andere verlässt sich darauf, dass jede Gruppe das tut, was sie soll.\\
- \\
- __**Grundsatz: Gewonnen wird gemeinsam, verloren wird allein!**__
- 
- ~~UP~~
- 
- ===== Teil 5: Vom Gelände und vom Wetter =====
- 
- Pläne werden meist auf einer mehr oder weniger ebenen Tischplatte aufgemalt. Das Gefechtsfeld ist aber so gut wie nie eben.\\
- \\
- Es weist Steigungen und Schmalstellen, Feuchtgebiete und aufgewühlten Untergrund
- auf.\\
- \\
- Es kann regnen, stürmen und schneien. Die Sonne kann brennen oder es ist kalt ohne Ende.\\
- \\
- === Man sollte bedenken, dass ===
- 
-   * Kämpfer in der Hitze schneller ermüden. 
-   * Nasse Kämpfer schlechter kämpfen als trockene. 
-   * Menschen schneller bergab als bergauf laufen.
-   * Schmalstellen gut zu verteidigen sind, aber auch einen Flaschenhals darstellen, der die Entwicklung der Truppe behindert und von Gegner ausgenutzt, sogar diese unmöglich machen kann.
-   * Runner in tiefem Boden nicht vorwärts kommen und Linien dort zerreißen.
-   * Ein Zaun, Bach oder Dornengestrüpp im Rücken oder in der Flanke zwar diese Seite sichert, aber falls man dort hineingedrückt wird jedes verschieben von Verstärkungen unmöglich wird.
- \\
- All diese Umstände können genutzt und gegen den Gegner gekehrt werden.\\
- All diese Umstände können, wenn man sie nicht beachtet und in seinen Plan einrechnet, dazu führen, dass man seiner Seite ein Bein stellt, ohne es vorher zu merken.\\
- \\
- Um seine Truppe auf dem Feld erfolgreich zu bewegen, muss ein Anführer in jedem Fall, bevor er dort kämpft, das Gelände beurteilen und sich über das zu erwartende Wetter klar werden. Er sollte dabei auch die Situation durch die Brille des Gegners einschätzen.\\
- \\
- Er muss beide Sichtweisen in seinem Plan berücksichtigen.\\
- \\
- Ansonsten kann er eine wirklich böse Überraschung erleben.\\
- \\
- __**Grundsatz: Die Umstände beeinflussen alles.**__
- 
- ~~UP~~
- 
- ===== Teil 6: Von der Zeit =====
- 
- Nicht nur das Gelände, auch die Zeit muss in den Plan eingerechnet werden.\\
- \\
- Die folgenden Fragen muss sich ein Anführer immer stellen:\\
- \\
- Wie lange benötigt meine Truppe, um wo auf dem Feld zu sein?\\
- \\
- Wie lange dauert es, bis ein Einsatz den gewünschten Erfolg zeigen wird?\\
- \\
- Wie lange werden meine Runner benötigen, um an welcher Stelle des Schlachtfeldes zu sein?\\
- \\
- Wie lange benötigt meine Reserve, um wo einzugreifen?\\
- \\
- Bei diesen Überlegungen muss man sich immer klar machen, dass der Gegner ebenfalls in Bewegung ist und seinen Plan umsetzen möchte.\\
- Deshalb muß man sich auch dieselben Überlegungen zu den möglichen Aktionen des Gegners machen.\\
- \\
- Die richtige Berechnung der Dauer eines Ereignisses stellt die größte Schwierigkeit für einen Anführer dar.\\
- \\
- Im Ideal reagiert ein Anführer nicht auf den Gegner. Er agiert aufgrund dessen, was in 5, 10 oder 15 Sekunden passieren wird.\\
- \\
- __**Grundsatz: Verlorene Zeit kann niemals aufgeholt werden.**__
- 
- ~~UP~~
- 
- ===== Teil 7: Vom Gegner =====
- 
- Der Gegner stellt eine wesentliche Größe in jeder Planung dar.
- Grundsätzlich muss man einen Gegner einschätzen und dessen Stärken und Schwächen
- objektiv berücksichtigen.\\
- Jede Information über dessen Organisation und innere Verfassung ist von Vorteil.\\
- \\
- Man muss sich immer ganz am Anfang die Frage stellen:\\
- \\
- Was würde ich tun wenn ich meine Truppe schlagen will und ich seine Truppe führen würde.\\
- \\
- Man soll niemals davon ausgehen, dass der Gegner in seiner Planung einen Fehler
- macht.\\
- Man darf dem Gegner aber auch nie mehr Respekt zollen, als er verdient hat.\\
- \\
- __**Grundsatz: Der Gegner ist niemals dümmer als man selbst!**__
- 
- ~~UP~~
- 
- ===== Teil 8: Von der Planung =====
- 
- Hat man sich über alle vorherigen Punkte Klarheit verschafft, beginnt der eigentliche Planungsprozess.\\
- \\
- Hierzu kann man entweder alle Anführer einer Truppe oder eine Anzahl von
- Kompetenzträgern einer Truppe zu einem Kriegsrat einberufen.\\
- Es ist niemals vorteilhaft den Schlachtplan allein zu entwickeln, da man in diesem Fall oft wesentliches übersieht oder unwesentliches zur Hauptsache erklärt.
- Die letzen Entscheidungen liegen immer beim Anführer einer Truppe.\\
- \\
- Es ist angeraten, sich bei der Planung des Gefechts / der Schlacht an den klassischen Prinzipien des Krieges zu orientieren.\\
- \\
-   - Klare Zielsetzung - richte jede Aktion auf ein eindeutig definiertes, entscheidendes und erreichbares Ziel aus. In unserem Fall immer letztendlich die Vernichtung des Gegners! Vergibst Du Zwischenziele, stelle sicher, dass klar ist, wie es danach weitergehen soll.
-   - Offensives Handeln - ergreife unbedingt die Initiative. Bewahre sie und nutze diese für deinen Zweck aus. Bewusstes Zuwarten kann auch dazu dienen die Initiative zu erringen! Ohne Offensive am Ende kein Erfolg.
-   - Schwerpunktbildung - ziehe die Wirkung überlegener Kampfkraft an der entscheidenden Stelle und zum entscheidenden Zeitpunkt zusammen.
-   - Ökonomie der Kräfte - verwende alle verfügbare Kampfkraft in der möglichst wirksamsten Weise. Verwende nur so viele Kräfte wie unbedingt notwendig für Nebenaufgaben. Du hast nie genug Leute, um überall stark zu sein.
-   - Manövriere - bringe den Gegner auf dem Schlachtfeld in eine für ihn nachteilige Position. Sei beweglich und schnell, auch im Einsatz deiner Reserven.
-   - Einheit der Anstrengungen - stelle in jedem Fall sicher, dass alle Einheiten deinem Kommando folgen und alle Einheiten den gleichen Plan verfolgen.
-   - Sicherheit - erlaubte dem Gegner nie, unerwartete Vorteile zu erlangen. Habe immer einen Plan B. Sichere deine Aktionen mit deinen Reserven.
-   - Überraschung - schlage den Feind zu einem Zeitpunkt, an einem Ort oder auf eine Art, die er nicht erwartet. Sei nicht berechenbar.
-   - Einfachheit - erstelle klare, unkomplizierte Pläne und erteile eindeutige Befehle. Ein Plan der missverstanden werden kann, wird missverstanden werden.
- \\
- Hieraus ergeben sich Organisation, Formation, Reservenbildung und die vorteilhafte taktische vorgehensweise.\\
- \\
- __**Grundsatz: Kein Plan überlebt den ersten Kontakt mit dem Gegner!**__
- 
- ~~UP~~
- 
- ===== Typical military tactic maneuvers =====
- 
- {{ :intern2:kommandokurs_hikg_2011_10_08_seite_9.jpg?650 |Seite 9}}
- 
- ~~UP~~
- 
+ ~~NOTOC~~
+ &amp;lt;WRAP center round todo 80%&amp;gt;
+  &amp;lt;fs 140%&amp;gt;   ** Translations are in progress ** &amp;lt;/fs&amp;gt;
+ &amp;lt;/WRAP&amp;gt;
  
+ {{page&amp;gt;:theoretisches:kommandokurs_hikg_2011_10_08}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Common commands</title>
            <link>https://heydenwall.de/en/theoretisches/kommandos?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,7 +1,4 @@
- INTRANZ
- 
- 
  ====== Common commands ======
  
  It has become apparent to us that some commands, which are used over and over again, are not implemented from the modern understanding in such a way that the desired result comes out. Therefore, here is an attempt to put them into words.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Command game</title>
            <link>https://heydenwall.de/en/theoretisches/kommandospiel?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Command game ======
  
  In the game, 3 people form a line and another person positions themselves behind the line and follows it. This person coordinates the line.\\
  It is important to note that the learning focus is on the commander position. Those who form the line must listen exclusively and exactly to what the practitioner asks of them. Only in this way can they better recognise the effects of their commands and learn appropriately from them.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>The counterattack game</title>
            <link>https://heydenwall.de/en/theoretisches/konter_spiel?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== The counterattack game ======
  \\
  {{:theoretisches:axt_schach.svg?nolink|Schematic representation: counterplay}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Coordination within a group</title>
            <link>https://heydenwall.de/en/theoretisches/koordination?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -10,9 +10,9 @@
  ===== During the fight =====
  
  
  
- {{:theoretisches:koordination.png?nolink|Schematic representation: Communication scheme}}
+ {{:theoretisches:kordination_ver1.2.svg?nolink|Schematic representation: Communication scheme}}
  
  
  **O (blue): ** The short weapons concentrate on defence and the fight 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Workshop: Training through games</title>
            <link>https://heydenwall.de/en/theoretisches/kurs_trainieren_durch_spiele_2016_07_28?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -26,11 +26,11 @@
  ===== With what kinds of games can these groups of abilities be trained? =====
  
  
    * creating controlled situations for individuals (everything except for the individual fight is artificial)
-     * [[:en:theoretisches:uebungen_spiele#the_winner_stays_on|the winner stays on]] (to train specific techniques )
-     * [[:en:theoretisches:uebungen_spiele#spear_hunting|spear hunting]] (to train specific techniques against two spears)
-     * [[:en:theoretisches:uebungen_spiele#triangle|triangle]] (to defeat an oponent as a team)
+     * [[:en:theoretisches:uebungen_training#the_winner_stays_on|the winner stays on]] (to train specific techniques )
+     * [[:en:theoretisches:uebungen_training#spear_hunting|spear hunting]] (to train specific techniques against two spears)
+     * [[:en:theoretisches:uebungen_training#triangle|triangle]] (to defeat an oponent as a team)
    * replication of specific situations (no articifial elements)
      * [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line)
      * [[:en:theoretisches:uebungen_spiele#Frontiergame|Frontiergame]] (for obstacles)
      * [[:en:theoretisches:uebungen_spiele#spearcoast|spearcoast]] (to deal with groups with special weapon combinations)

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Long weapons rusch over</title>
            <link>https://heydenwall.de/en/theoretisches/langwaffe_ueberlaufen?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Long weapons rusch over ======
  ** x **
  \\
  {{ :theoretisches:langwaffen_ueberlaufen.svg?nolink |Schematic representation: Long weapons rusch over}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>runner tactics</title>
            <link>https://heydenwall.de/en/theoretisches/lauf_techniken?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== runner tactics ======
  
    - [[#Out of sight]]
    - [[#Making the Loud One]]

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Guides for Combatants</title>
            <link>https://heydenwall.de/en/theoretisches/leitfaeden?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- 
  ====== Guides for Combatants ======
  
    * [[#For all]]
    * [[#Line-fighting]]

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Line Tactics 1: Closed Line</title>
            <link>https://heydenwall.de/en/theoretisches/linien_taktik1?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- ~~NOTOC~~
- INTRANZ
  ====== Line Tactics 1: Closed Line ======
  
  On this page I try to present the most essential tactics in a pure line combat situation. We are talking here about a line section that cannot be circumvented, nor does it have any lateral boundaries. This is to be solely about the possibilities of the lines themselves. This is about a line where the opponent presents himself with a curve or a bend, or this has been created by combat.\\
  As always, I am interested in criticism and hints. EMAIL77377]

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>The Line Cohort</title>
            <link>https://heydenwall.de/en/theoretisches/linien-kohorte?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== The Line Cohort ======
  
  A standard lineage cohort formation looks like this: 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Line ticking</title>
            <link>https://heydenwall.de/en/theoretisches/linien-ticken?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Line ticking ======
  \\
  {{ :theoretisches:linien-ticken.svg?nolink |Schematic illustration: line-ticking}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>The Line</title>
            <link>https://heydenwall.de/en/theoretisches/linienaufbau?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -8,9 +8,9 @@
  
  An example of a standard formation could be as follows:
  
  
- {{:en:theoretisches:standart_formation01_v1.5_en.png?nolink|Schematic representation: standard formation}}
+ {{:en:theoretisches:standart_formation01_v1.8_en.svg?nolink|Schematic representation: standard formation}}
  
  **R** = reserve and runners \\
  **K** = command (plus bodyguards)\\
  **L** = long weapons (spears / daneaxes)\\
@@ -23,11 +23,11 @@
  No matter what formation you choose, it is essential to keep reserves. The command should stay out of the actual fighting.
  
  ===== Zones =====
  
- In a line some distances must be kept and some lines shouldn&amp;#039;t be crossed. Following is a rough description.
+ In a line, some distances must be kept, and some lines shouldn&amp;#039;t be crossed. Following is a rough description.
  
- {{ :en:theoretisches:standart_formation01_v1.5_zonen_en.png?650&amp;amp;direct |Schematic representation: standard formation relevant spaces}}
+ {{ :en:theoretisches:standart_formation01_v1.8_zonen_en.svg?650&amp;amp;direct |Schematic representation: standard formation relevant spaces}}
  
  **The fighting area** (red) is where the actual fighting takes places. Here the fighters can achieve hits. In the classical understandig this is the area in which the line is active.\\
  The line has however a bigger area of impact. This is a bit difficult to explain and not yet fully described.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>measures and lenght</title>
            <link>https://heydenwall.de/en/theoretisches/masse_laengen_zeitlicher_ablauf?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -49,8 +49,8 @@
  **Phase  1:** first Treffen - first clash - winning of the first initiative\\
  **Phase  2:** second clash -  keeping or winning of the second initiative\\
  **Phase  3:** clearing the field/ chaosphase\\
  
- **m/sec :**\\
+ **m/sec : **\\
  A further option to view battle is in terms of time units or velocities.\\
  In this can be planned what time a regrouping would take till contact with the opponent (measuring till the clash). Good examples are a shift to the left, while the opponent is approaching or a board snout during the impact.\\
  In the same way it can be planned, how many metres per second a fighting line moves to make a formation change during the fight (measuring from the clash)

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>non-acoustic commands</title>
            <link>https://heydenwall.de/en/theoretisches/nonverbale_kommandos?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- 
  ====== non-acoustic commands ======
  
  
  We have found that there are also non-acoustic commands that are used over and over again. Some of them are used more or less intuitively, others lead to misunderstandings. Therefore, here is an attempt to summarize them linguistically.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Parade Game</title>
            <link>https://heydenwall.de/en/theoretisches/parade_spiel?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Parade Game ======
  \\
  {{:theoretisches:parade_spiel.svg?nolink|Schematic representation: parade game}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>The independent reserve</title>
            <link>https://heydenwall.de/en/theoretisches/reserveaufbau?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== The independent reserve ======
  
  The standard diagram of a standalone reserve looks like this: 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Red card</title>
            <link>https://heydenwall.de/en/theoretisches/rote_karte?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -34,7 +34,7 @@
  
  &amp;lt;html&amp;gt;
  &amp;lt;a rel=&amp;quot;license&amp;quot; href=&amp;quot;https://creativecommons.org/licenses/by-nc-sa/4.0/&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Pictogram: Creative Commons License&amp;quot; style=&amp;quot;border-width:0&amp;quot; 
  src=&amp;quot;https://licensebuttons.net/l/by-nc-sa/4.0/88x31.png&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;
- Red card 3D Print Template from &amp;lt;a href=&amp;quot;https://www.heydenwall.de&amp;quot; property=&amp;quot;cc:attributionName&amp;quot; rel=&amp;quot;cc:attributionURL&amp;quot;&amp;gt;Heydenwall (Friedrich)&amp;lt;/a&amp;gt; Is licensed under one &amp;lt;a rel=&amp;quot;license&amp;quot; href=&amp;quot;https://creativecommons.org/licenses/by-nc-sa/4.0/&amp;quot;&amp;gt;Creative Commons Attribution - Noncommercial - Share Alike 4.0 International License&amp;lt;/a&amp;gt;.
+ Red card 3D Print Template from &amp;lt;a href=&amp;quot;https://heydenwall.de&amp;quot; property=&amp;quot;cc:attributionName&amp;quot; rel=&amp;quot;cc:attributionURL&amp;quot;&amp;gt;Heydenwall (Friedrich)&amp;lt;/a&amp;gt; Is licensed under one &amp;lt;a rel=&amp;quot;license&amp;quot; href=&amp;quot;https://creativecommons.org/licenses/by-nc-sa/4.0/&amp;quot;&amp;gt;Creative Commons Attribution - Noncommercial - Share Alike 4.0 International License&amp;lt;/a&amp;gt;.
  &amp;lt;/html&amp;gt;
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Runner workshop 2023.03.03</title>
            <link>https://heydenwall.de/en/theoretisches/runner_workshop_2023?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,8 +1,9 @@
  ====== Runner workshop 2023.03.03 ======
  
  workshop instructors: Mikkel Mønsted, Mads Kristensen
  
+ {{:theoretisches:runner_workshop_2023_03_03.pdf|Course instructor notes}}
  
    * Knowing your function
      * And knowing your worth
    * How to move

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Steps Basics</title>
            <link>https://heydenwall.de/en/theoretisches/schritte?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ~~NOTOC~~
  ====== Steps Basics ======
  
  &amp;quot;Every fight begins with a step towards the opponent.&amp;quot;

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>The push game</title>
            <link>https://heydenwall.de/en/theoretisches/schubsspiel?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== The push game ======
  \\
  {{ :theoretisches:schubsspiel_variante_1.svg?nolink|Schematic representation: The pushing game}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Sensor games</title>
            <link>https://heydenwall.de/en/theoretisches/sensorspiel?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Sensor games ======
  \\
  {{:theoretisches:sensorspiele.svg?nolink|Schematic representation: sensor games}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Spear course</title>
            <link>https://heydenwall.de/en/theoretisches/speerkurs_fechttreffen_2011_10_15?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- 
  ====== Spear course ======
  
  **Love goes, through the stomach - so does my spear!**
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>Spear course Moesgaard 2015</title>
            <link>https://heydenwall.de/en/theoretisches/speerkurs_moesgaard_2015_07_21?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,5 @@
  ====== Spear course Moesgaard 2015 ======
  
  {{:theoretisches:speerkurs_moesgaard_2015_07_21.pdf}}
  
- {{:theoretisches:speerkurs_moesgaard_2015_07_21.png?direct|Speerkurs Moesgaard 2015}}
+ {{:theoretisches:speerkurs_moesgaard_2015_07_21.png?direct&amp;amp;650|Speerkurs Moesgaard 2015}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>The Mirror Game</title>
            <link>https://heydenwall.de/en/theoretisches/spiegelspiel?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== The Mirror Game ======
  
  {{ :theoretisches:linienspiegel.svg?nolink|Schematic representation: line-mirror }}
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>The T-Formation</title>
            <link>https://heydenwall.de/en/theoretisches/t-formationaufbau?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -5,9 +5,9 @@
  In bigger battles the t-formation can be used to reform the group.
  ===== Basic Formation =====
  A standard T-formation could look like this: 
  
- {{:en:theoretisches:standart_formation04_v1.5_en.png?nolink|Schematic representation: T-Formation}}
+ {{:en:theoretisches:standart_formation04_v1.8_en.svg?nolink|Schematic representation: T-Formation}}
  
  **R** = reserve and runner \\
  **K** = command \\
  **L** = long weapon (spears / daneaxes)\\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Tactics</title>
            <link>https://heydenwall.de/en/theoretisches/taktik?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ===== Tactics =====
  
  Tactics are about contrasting your strengths with your opponent&amp;#039;s weaknesses and not exposing your weaknesses.
  Necessarily, it&amp;#039;s also about keeping your opponent guessing as long as possible about what&amp;#039;s going on.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Teamspeak game</title>
            <link>https://heydenwall.de/en/theoretisches/teamsprechspiel?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Teamspeak game ======
  **Teamsprechspiel**
  
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Technique – The traffic light system</title>
            <link>https://heydenwall.de/en/theoretisches/technik_ampelsystem?rev=1768393060&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -62,6 +62,6 @@
  
  
  ===== Origin and history of the traffic light system =====
  
- The traffic light system is an extension of the stop signal that originally developed in a sporting context. It has evolved in a different context (the BDSM scene) to allow for greater differentiation and to make boundaries visible in advance. The aim is to avoid jeopardising the mutual consensus, i.e. mutual agreement, without reaching or even crossing boundaries. Initially, a distinction was made between a stop word (also known as a safeword or stop word) and a caution signal (also known as a slow word). These signals then developed further in sport, based on rules governing severity and danger, and we have now added a signal for the absence of a response (also known as a false signal).
+ The traffic light system is an extension of the stop signal that originally developed in a sporting context. It has evolved in a different context (the BDSM scene) to allow for greater differentiation and to make boundaries visible in advance. The aim is to avoid jeopardising the mutual consensus, so a mutual agreement, without reaching or even crossing boundaries. Initially, a distinction was made between a stop word (also known as a safeword) and a caution signal (also known as a slow word). These signals then developed further in the sport, based on rules governing the severity and danger of a game, and we have now added a signal for the absence of a response (also known as a missing signal).
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 Jan 2026 12:17:40 +0000</pubDate>
        </item>
        <item>
            <title>Technique - Apologizing</title>
            <link>https://heydenwall.de/en/theoretisches/technik_entschuldigen?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,26 @@
+ ====== Technique - Apologizing ======
+ 
+ In fencing, but also in life, there is always a situation, justified or unjustified, where it is appropriate, desirable or necessary to apologize.
+ 
+ An apology should always be direct and sincere. For it to be effective and help both sides, it should consist of the following elements.
+ 
+   - Acknowledging the other person&amp;#039;s situation or harm.
+   - Explain exactly what you think went wrong (this point is more important for you).
+   - Take responsibility for what happened (This is particularly essential).
+   - Repent for what happened and vow that your behavior in the same situation will be different in the future.
+   - Offer compensation for the harm or ask what would be a suitable compensation. (This is not necessary in every case)
+   - Ask for forgiveness (this point is more essential for you and your relief).
+ 
+ All these components should be meant seriously by you, otherwise they have little meaning. It is crucial that something changes in the situation, i.e. that your own behavior changes. Otherwise, apologies will be useless, and the anger will only increase.
+ 
+ 
+ ===== Examples =====
+ 
+ Some of this can be expressed in very few words. Here are the good classics of fencing.
+ 
+ “Oh no, the hit was probably too hard. I didn&amp;#039;t get the attack right and was distracted by another hit. I&amp;#039;m sorry. I&amp;#039;ll be more careful in the future. Do you like cinnamon buns or beer? I&amp;#039;ll bring you one later to make up for it. I apologize.”
+ 
+ Or even shorter:
+ 
+ “Oh no – I guess that hit was too hard. I messed up, that was stupid. I&amp;#039;ll pay more attention there. A beer tonight to make up for it?”
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Technique - Exchange</title>
            <link>https://heydenwall.de/en/theoretisches/technik_wechsel?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- 
  ====== Technique - Exchange ======
  
  A switch is an exchange movement of a fighter during the fight against a person from the reserve.
  A switch is initiated either by one of the front line or by the reserve itself.

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Theory</title>
            <link>https://heydenwall.de/en/theoretisches/theoretisches?rev=1768336909&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -47,8 +47,9 @@
    * [[:en:theoretisches:lauf_techniken]]
    * [[:en:theoretisches:dreieck]]
    * [[:en:theoretisches:technik_wechsel]]
    * [[:en:theoretisches:technik_entschuldigen]]
+   * [[:en:theoretisches:technik_ampelsystem]]
    * [[:en:theoretisches:diskussionsvermeider]]
    * [[:en:theoretisches:rote_karte]]
  ===== Fundamentals and basic knowledge ===== 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 13 Jan 2026 20:41:49 +0000</pubDate>
        </item>
        <item>
            <title>Exercise categories and training roles</title>
            <link>https://heydenwall.de/en/theoretisches/trainingsaufbau?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Exercise categories and training roles ======
  
  {{ :theoretisches:leistungs_zusammenhang_en.svg?&amp;amp;nolink  |Schematic representation: A pyramid shows the structure of the athletic contents of fencing}}
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Assessing Hits</title>
            <link>https://heydenwall.de/en/theoretisches/treffer_bewerten?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,80 @@
+ ====== Assessing Hits ======
+ 
+ &amp;lt;blockquote&amp;gt;Hit perception is an essential skill in our game!&amp;lt;/blockquote&amp;gt;
+ 
+ The person hit decides: What is a hit and what isn&amp;#039;t. This simple rule results in several effects that we as players should be aware of. Only in this way can you strengthen your perception, recognize and classify hits accurately, play fairly, and avoid mistakes. Ultimately, the question is how you fight and what goals you want to achieve. For fighters, it&amp;#039;s a question of quality: being able to perceive hits clearly and assess which effects have just taken effect.
+ 
+ The supposedly natural and obvious mechanism is the self-regulation of being hit. If you don&amp;#039;t take a hit, you probably didn&amp;#039;t feel it, so I have to hit harder. This supposedly results in everyone being willing to take their hits so they don&amp;#039;t get hit harder. A kind of punishment mechanism. Hmm...
+ 
+ It&amp;#039;s just that sensing hits doesn&amp;#039;t work that way; there is no constant, omnipresent perception of touch. And logic creates errors, because: Punishments can also follow situations in which hits were not perceived for reasons other than a lack of clarity. Likewise, harshness also occurs where it was not intentionally caused and resulted from misjudgments or clumsiness. And last but not least, harshness is a sensation that does not result directly from pressure on the skin, but is composed of many factors.
+ 
+ ===== Which factors influence the feeling of hits: =====
+ 
+ First, there are the **physical factors**, whose effects we are mostly familiar with but rarely conscious of. The mass of the striking object, the area of ​​impact, the speed of impact, the cushioning effect of various armor, etc. I recommend testing it yourself on your own thigh; this gives you an idea, especially with blunt weapons. Letting someone hit you with your own weapon is recommended for long weapons, which otherwise leave no impression on you other than the handling.
+ 
+ Then there are the **psychological factors**, whose effects we can partially imagine, but in a battle, it requires active awareness to incorporate them. This, in turn, requires experience and capacity. We can also only imagine these factors to the extent that we have actively observed or experienced them. I distinguish between stress factors and perception factors. Stress factors are: fear or shock, for example, due to pressure when fighting against many or better opponents, or an unexpected attack. Perception factors are overload or distraction, for example, during a tunnel of attention focus or during a moment of hectic activity.
+ 
+ Furthermore, it is important to remember that these factors affect both sides. Those who hit can be just as subject to physical and psychological misjudgments as those hit.
+ Hits are repeatedly misjudged, especially when both sides are actively moving, since the movements add up or not depending on the direction. It often happens that both sides are under stress during a wild break through a line.
+ 
+ &amp;lt;blockquote&amp;gt;I don&amp;#039;t know which hits I missed, do you know?&amp;lt;/blockquote&amp;gt;
+ 
+ 
+ ===== What do we count as a hit? =====
+ 
+ Rules dictate what is considered a hit and what isn&amp;#039;t, but there&amp;#039;s always room for interpretation. The following statements are all consistent with the rules, but what are you talking about? That was just a glancing blow from the spear, not a real stab. The spear was only behind my shield, not on my body. The hit came a little later than mine. The shoulder only begins with the T-shirt seam; it was still on the armpit.
+ 
+ My goal is to fight in such a way that I don&amp;#039;t get hit. Not at all, not even outside the hit zone. So, at least in training, I make an effort to be as calm as a Hindu cow when it comes to taking hits. I can&amp;#039;t simply abandon this attitude in competition, and I think that&amp;#039;s a good thing. In concrete terms, this means: When in doubt, I take everything first and give feedback to the others. If a hit lands well outside the hit zone, I just announce it. If a borderline situation arises, I withdraw. In other words, if I think about whether it could have been a hit, it was one. At least for me, the situation wasn&amp;#039;t properly assessed and controlled. Since many in our group feel the same way, it&amp;#039;s good etiquette to announce an inappropriate hit you&amp;#039;ve made and ask to be ignored. Then you move on and can do better.
+ 
+ I usually go a step further with taking hits and acknowledge everything that has clearly broken my defense, even if a direct contact wasn&amp;#039;t made. For example, if a spear came well behind my shield. The other person can ask me not to take the hit. I would do that, because my goal is to land my hits accurately and cleanly.
+ 
+ &amp;lt;blockquote&amp;gt;I&amp;#039;m happy about every hit, regardless of whether the other person takes it or not.&amp;lt;/blockquote&amp;gt;
+ 
+ 
+ ===== Mark hits accurately and identify them =====
+ 
+ Receiving feedback is the prerequisite for learning progress and reaching an agreement on how to view the game.
+ 
+ ==== Regarding Hardness ====
+ 
+ In our group, we have a rule for determining the hardness of a hit that&amp;#039;s similar to the headshot rule. A hit that&amp;#039;s too hard = one round out. Here, too, the hitters decide what&amp;#039;s too hard. Discussions are uncommon. We have a traffic light system to briefly indicate the hardness during fencing.
+ 
+ **Green** means: All good, keep going.\\
+ **Yellow** means: A hit that was borderline. Please be more careful and cautious.\\
+ **Red** means: That was inappropriate. You&amp;#039;re out immediately and miss a round.\\
+ There are also:
+ **Ultra-Green** / **Glitter-Green** means: That was a wonderful hit, and it was a pleasure to experience it. Thank you!
+ 
+ ==== Regarding precision ====
+ 
+ Hits can be borderline not only due to their force or, according to the rules, at the limit of the hit zone, but also dangerous or borderline. This includes hits to the head, joints, or genitals – even if the latter are part of the hit zone, they should be avoided.
+ 
+ We should agree that we should also avoid making unruly, dangerous movements. Whether intentional or unintentional is irrelevant, because the goal is to master the weapon. Regarding unruly, we agree that we want to win fights through our effectiveness and not through our dangerous behavior. Stopping opponents by threatening their faces, which ultimately means threatening them with injury or at least with non-compliant hits, is at least not in keeping with our fencing art. Likewise, the rapid change of threat from the shoulders in front of their faces.
+ 
+ Basically, we want our opponents to feel comfortable at all times while we are fighting them down. We leave it up to the person we&amp;#039;re trying to hit to decide what the other person considers too dangerous, just like with the force of the hit. We also use the traffic light system here.
+ 
+ &amp;lt;blockquote&amp;gt;If that&amp;#039;s enough for you!&amp;lt;/blockquote&amp;gt;
+ 
+ 
+ ==== Regarding the style ====
+ 
+ We fence with sporting equipment modeled after historical weapons. The historical form results in a function that we also want to replicate in the handling of our sporting equipment. We want to avoid the historical effect as much as possible. A cutting weapon is therefore also wielded with cutting movements, a slashing weapon with blows, and a thrusting weapon with thrusts. There can be disagreements about what a weapon can do; there are rules and experimental archaeology to clarify such questions. That&amp;#039;s something for an evening discussion, not for the playing field. Most of us have an aesthetic appreciation for fighting and strive to refine our movements. Nevertheless, no one shies away from acknowledging when a hit is delivered safely for our protection, for example, when struck from behind, with the flat side. Those who feel confident enough to only strike with the flat side should do so, as prescribed by the rules. Nevertheless, we object that it is not consistent with the use of weapons, and that more training also leads to more self-confidence. A good example is our way of persuading.
+ 
+ &amp;lt;blockquote&amp;gt;Give the weapon a path!&amp;lt;/blockquote&amp;gt;
+ 
+ ==== Discussions in and about combat ====
+ 
+ Over the years, we have encountered many ways of fighting in many places, and I find it strange who, in what way, thinks they can judge the feelings of others better than the victims themselves. The victims decide. It would certainly be nice to convince others of decisions that one likes better. But to do that, we have to convince them. There are people who choose the path of violence in an attempt to convince. More force – hmm – a path that is not destined for long-term success. Most people can quickly recognize why after just a moment&amp;#039;s reflection! It is more convincing to set a good example yourself, and a good conversation is also helpful. Avoiding a bad conversation is legitimate; I do it that way too. Asking people how they see something doesn&amp;#039;t hurt. But such a conversation is not for the playing field.
+ In addition to all of this, we have simple social rules for the playing field that we set for ourselves. If something bothers you, just say so once! If you don&amp;#039;t like it at any point, leave! Don&amp;#039;t talk pointlessly about what others are doing wrong!
+ 
+ &amp;lt;blockquote&amp;gt;Anyone who argues is dead!&amp;lt;/blockquote&amp;gt;
+ 
+ ===== Last but not least =====
+ 
+ Ultimately, it&amp;#039;s your claim that you can decide on, not those of others.
+ We&amp;#039;re concerned with martial arts and a good game; miraculously, this claim also makes us good fighters who enjoy fencing.
+ Understanding how hits were made, whether by the person who hits or by the person who is hit, is helpful in both cases. This requires a high level of attention and experience. A key prerequisite is the stamina to be able to do this. Training helps.
+ Feedback geben
+ 
+ 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Hit the staff</title>
            <link>https://heydenwall.de/en/theoretisches/triff_den_stab?rev=1747218638&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ====== Hit the staff ======
  \\
  {{:theoretisches:triff_den_stab.svg?nolink|Schematic representation: hit the rod}}
  \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:38 +0000</pubDate>
        </item>
        <item>
            <title>The U-Cohort</title>
            <link>https://heydenwall.de/en/theoretisches/u-kohorte?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -2,9 +2,9 @@
  
  ===== The Basic Formation =====
  A standard U-Cohort look like this: 
  
- {{:en:theoretisches:standart_formation03_v1.5_en.png?nolink|Schematic representation: Cohort Basic Formation}}
+ {{:en:theoretisches:standart_formation03_v1.8_en.svg?nolink|Schematic representation: Cohort Basic Formation}}
  
  
  **R** = reserve and runner \\
  **K** = command \\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Basic exercises</title>
            <link>https://heydenwall.de/en/theoretisches/uebungen_basis?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,7 +1,7 @@
  ====== Basic exercises ======
  
- {{page&amp;gt;:en:theoretisches:trainingsaufbau#Grundübungen&amp;amp;noheader}}
+ {{page&amp;gt;:en:theoretisches:trainingsaufbau#basic_exercises&amp;amp;noheader}}
  
  You can find out more about our training structure [[:en:theoretisches:trainingsaufbau| here.]]
  
  If you know of other exercises, games or training methods that have not yet been listed here, we are always happy to receive criticism and suggestions.\\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>The Exercises/Games</title>
            <link>https://heydenwall.de/en/theoretisches/uebungen_spiele?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -712,9 +712,9 @@
  
  
  
  ===== Team Reinforcements =====
- INTRANZ **(Team Nachschub)**
+ **(Team Nachschub)**
  \\
  {{ :theoretisches:team_nachschub.svg?nolink  |symbol: team reinforcements}}
  \\
  
@@ -747,9 +747,9 @@
  
  
  
  ===== Big Reinforcements Bridge =====
- INTRANZ ** (Große Nachschub Brücke) **
+ ** (Große Nachschub Brücke) **
  \\
  {{ :theoretisches:nachschub_bruecke.svg?nolink |Schematic representation: Big Reinforcements Bridge }}
  \\
  
@@ -763,9 +763,9 @@
  
  
  
  ===== Outnumbered fight =====
- INTRANZ **(Unterzahlkampf) **
+ **(Unterzahlkampf) **
  \\
  {{ :theoretisches:rueckzugs_spiel.svg?nolink  |Symbolic: Retreat Game}}
  \\
  
@@ -783,9 +783,9 @@
  
  
  
  ===== bridgehead =====
- INTRANZ **(Brückenkopf)**
+ **(Brückenkopf)**
  \\
  {{ :theoretisches:brueckenkopf.svg?nolink |symbolic: bridgehead}}
  \\
  
@@ -846,9 +846,9 @@
  
  
  
  ===== Lonely wolves =====
- INTRANZ **(Einsame Wölfe)**
+ **(Einsame Wölfe)**
  \\
  {{ :theoretisches:einsame_woelfe.svg?nolink |Symbolic: Lonely Wolves}}
  \\
  
@@ -881,9 +881,9 @@
  
  
  
  ===== You shall not pass! =====
- INTRANZ ** (Du kommst nicht vorbei!) **
+ ** (Du kommst nicht vorbei!) **
  \\
  {{ :theoretisches:du_kommst_nicht_vorbei.svg?nolink |Symbolic: You shall not pass!}}
  \\
  &amp;lt;wrap em&amp;gt;Variant of the Border Guard game&amp;lt;/wrap&amp;gt; (different division of groups and no line binding, so more chaos and therefore easier for the attacking team).

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Training exercises</title>
            <link>https://heydenwall.de/en/theoretisches/uebungen_training?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  ~~NOTOC~~
  ====== Training exercises ======
  
  {{page&amp;gt;:theoretisches:trainingsaufbau#Trainingsübungen&amp;amp;noheader}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Publications from Heydenwall</title>
            <link>https://heydenwall.de/en/theoretisches/veroeffentlichungen?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,40 @@
+ ====== Publications from Heydenwall ======
  
+ &amp;lt;ifauth @heydenwall,@koop&amp;gt;See also here: [[koop:projekt_veroeffentlichen]]&amp;lt;/ifauth&amp;gt;
+ 
+ ===== What =====
+ 
+ Anything that we believe could be of general interest and that has become established in our organisation.
+ 
+ Information from internal areas of other groups will be withheld for at least one season. So that this group has the opportunity to use it effectively itself first. 
+ 
+ This is an important behavioural principle for those of us who are in two groups, but also when we take part in internal training sessions of other groups or when we exchange information with others about training or strategies.
+ 
+ 
+ ==== When ====
+ 
+ There is a constant process of writing down observed and new reflections in the Heydenwall environment, this happens in the ‘co-op’ and ‘internal’ areas of the homepage.
+ 
+ There is a step-by-step peer review from ‘internal’ to ‘co-op’ to publicly accessible.
+ 
+   * **internal**: The new product must first prove to be useful in Heydenwall&amp;#039;s activities and be established to a certain extent in the application. 
+   * **coop**: Often it is then revised by other Heydenwallis or written down again and made public for everyone. Other groups can then also see it here and all the new ones, which means that the text is once again exposed to criticism. 
+   * **publicly viewable**: Then, usually after a year, the text is published on the homepage after a spelling correction and, if possible, a translation.
+ 
+ Translations can always be requested and are then usually done quite quickly.
+ 
+ 
+ === Why ===
+ 
+ On the one hand, it is very productive for a group to deal with what they are doing. On the other hand, we see no reason to keep what we have learnt to ourselves. We also hope that others will take a critical look at what we say and thus draw our attention to other perspectives or approaches.
+ 
+ This process results in a cycle of innovation. This consists of the following elements: Acting, perceiving, fixing and reflecting. In addition, writing things down makes it easier to pass them on to others.
+ 
+ 
+ 
+ === Who ===
+ 
+ With us, anyone who feels like writing something down can do so.\\
+ Most texts involve several people who criticise and discuss them.\\
+ Sometimes there are also working groups, such as in the basic training programme.\\
+ The ideal is the co-creative process.\\

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Weaponry – Designations</title>
            <link>https://heydenwall.de/en/theoretisches/waffenkunde?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,5 +1,4 @@
- INTRANZ
  
  ====== Weaponry – Designations ====== 
  
    * [[#sword]]

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>Perceiving</title>
            <link>https://heydenwall.de/en/theoretisches/wahrnehmen?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1,6 +1,4 @@
- INTRANZ
- ~~NOTOC~~
  ====== Perceiving ======
  
  The aim of this text is to give an insight into the possibilities of perception in fighting.
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>Wargame Standards</title>
            <link>https://heydenwall.de/en/theoretisches/wargame_standarten?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -57,9 +57,9 @@
  
  
  ==== Golden Boar / golden Boar ====
  
- {{:theoretisches:standarte_gelb_eber..svg?nolink|drawing: Golden Boar}}
+ {{:theoretisches:standarte_gelb_eber.svg?nolink|drawing: Golden Boar}}
  
  60 × 60 cm + 6 cm tunnel/3 cm tunnel + 30 cm cuss
  
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Wargame Chest Keys</title>
            <link>https://heydenwall.de/en/theoretisches/wargame_truhen_schluessel?rev=1747218635&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,13 @@
+ ====== Wargame Chest Keys ======
  
+ 
+   * You are supposed to ‘unlock’ the chests
+ 
+   * The keys are branded on the bottom of the chests (so you can tell which key belongs to which chest).
+ 
+ 
+ 
+  {{ :theoretisches:wargame_truhen_schluessel_01.jpg?nolink |Photo: All wargame chests with all keys}}
+ 
+ 
+  {{ :theoretisches:wargame_truhen_schluessel_02.jpg?nolink |Photo: Single wargan chest with all keys}}

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:35 +0000</pubDate>
        </item>
        <item>
            <title>Wargame chests</title>
            <link>https://heydenwall.de/en/theoretisches/wargame_truhen?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,39 @@
+ ====== Wargame chests ======
+ 
+   * They should have weight.
+   * They should be difficult to transport, making it necessary to choose between fighting and chests.
+   * They should look good.
+   * [[:en:theoretisches:wargame_truhen_schluessel]]
+ 
+ 
+ ===== Result =====
+ 
+ {{:theoretisches:truhen_klein.jpg?nolink|Photo: All wargame chests with standard and coin treasure}}
+ 
+   * Each chest weighs approx. 7 kg.
+   * They are so wide and high that they are difficult to grasp with one hand, especially when wearing gloves.
+   * Both the lid and the hinges are fake.
+   * Each chest has different hinges.
+ 
+ 
+ ===== The chests =====
+ 
+ {{:theoretisches:truhe1_klein.jpg?320&amp;amp;nolink|Photo: Wargame chests with split curved hinges}}
+ {{:theoretisches:truhe2_klein.jpg?320&amp;amp;nolink|Photo: Wargame chests with diamond-shaped angular hinges}}
+ {{:theoretisches:truhe3_klein.jpg?320&amp;amp;nolink|Photo: Wargame chests with elongated hinges}}
+ {{:theoretisches:truhe4_klein.jpg?320&amp;amp;nolink|Photo: Wargame chests with onion tip hinges}}
+ 
+ {{:theoretisches:truhe1_schanier_klein.jpg?320&amp;amp;nolink|Photo detail: Close-up split curved hinge}}{{:theoretisches:truhe2_schanier_klein.jpg?320&amp;amp;nolink|Photo detail: Close-up of diamond-shaped angular hinge}}
+ {{:theoretisches:truhe3_schanier_klein.jpg?320&amp;amp;nolink|Photo detail: Close-up of elongated hinge}}
+ {{:theoretisches:truhe4_schanier_klein.jpg?320&amp;amp;nolink|Photo detail: Close-up onion tip hinge}}
+ 
+ 
+ ===== Drawings =====
+ 
+ {{:theoretisches:truhe1_schanier_zeichnung.png?320&amp;amp;nolink|Drawing: split curved hinge}}
+ {{:theoretisches:truhe2_schanier_zeichnung.png?320&amp;amp;nolink|Drawing: diamond-shaped angular hinge}}
+ {{:theoretisches:truhe3_schanier_zeichnung.png?320&amp;amp;nolink|Drawing: elongated hinge}}
+ {{:theoretisches:truhe4_schanier_zeichnung.png?320&amp;amp;nolink|Drawing: onion tip hinge}}
+ 
+ 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
        <item>
            <title>The prerequisites for a successful wargame</title>
            <link>https://heydenwall.de/en/theoretisches/wargame_voraussetzungen?rev=1747218637&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -76,8 +76,7 @@
  
  ===== Equalisation options during the game =====
  
  In large games, it makes sense to create an independent group that intervenes in the game depending on the game situation. The independent group can thus influence weaknesses and strengths and normalise imbalance situations, but should not intervene in winning or losing in a biased manner.
- 
  This group can also serve as a communication system for the game management.
  
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:37 +0000</pubDate>
        </item>
        <item>
            <title>What does the command</title>
            <link>https://heydenwall.de/en/theoretisches/was_tut_das_kommando?rev=1747218636&amp;do=diff</link>
            <description>&lt;pre&gt;
@@ -1 +1,41 @@
+ ====== What does the command ======
+ 
+ ===== Basic consideration =====
+ 
+ by Friedrich
+ 
+ I was asked the other day, “What does the command actually do?” 
+ I would like to explain here, as briefly as I can, what from my point of view, the main command of a site does.
+ 
+ These are basically the following 3 tasks: Fungineer, Overview, Lead
+ 
+ 
+ ==== Fungineer ====
+ 
+ A composition of Fun and Engineer (generate fun). This means that the main command motivates the people of the site, if possible provides everyone with a position that is fun, challenges them, but does not overburden them (noticeable self-efficacy).
+ 
+ ==== Overview ====
+ 
+ Free the page from the task of the overview! This means that the groups and fighters can take care of their task without worrying until a new task comes along. Not to have to look around and to orientate themselves, because behind you someone stands and still makes “Möp Möp” and thus is sure that everything is okay back there.
+ 
+ 
+ ==== Lead ====
+ 
+ This means preparing, bringing about, or making decisions before and in battle, providing orientation (when to line up, where and how/when to go, what to do). Depending on the possibility, this is an own or a joint decision. In battle, almost always one&amp;#039;s own.
+ 
+ 
+ ===== What does that look like specifically? =====
+ 
+ Most of it is sorting/ structuring and motivating.
+ 
+ It is not possible to determine everything. That&amp;#039;s why it&amp;#039;s necessary to form groups and not to intervene in the groups, or to intervene very little. To find or determine contact persons with these groups. And then to assign tasks to these groups, as if they were individuals, according to their abilities. XY to the right, Z to the right, and R to the reserve. All ready? Even the other side? And go. And always, even just in battle, motivate. Negative things demotivate. Questions make you think. Both nothing for or during a battle. So don&amp;#039;t do that. Saying positive things. Doing. Do. Do.
+ 
+ Reinforce strengths - hold weaknesses.
+ 
+ That&amp;#039;s it. 
+ 
+ And -
+ 
+ Go
+ 
  

&lt;/pre&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 14 May 2025 10:30:36 +0000</pubDate>
        </item>
    </channel>
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