Rules
Basic rules
- Play Fair
- Safety First
- Clean Shots instead of uncontrolled Violence, no berserk beating
It is expected that all fighters taking part in our training are of age.
Fighting and safety
- fight sensibly.
- If you loose all your points in a fight through being hit on one of the target areas, you are out of the fight.
- Cuts and blows are carried out with the edge of the blade, stabs with the point.
- Whether a hit was in a target area or not is up to the defender.
- A hit should be felt clearly and be made with a force that is appropriate to the defenders clothing and gear.
- When you dispute, you are out of the game.
- The defender decides if a hit was too strong.
- If you strike an opponents head or helmet, you are dead and you have to pause for the next fight. A hit to the head can never be the defenders fault, even if he moved his head in an unexpected way.
- If you hit an oponent from behind, only hit him on the bum, not on the spine.
- If you are hit from behind on the rear end, you are out, no matter how many points you still may have remaining.
- If you fall, you are out, unless nobody else is near und you stand up again immediately.
- If your weapon gets entangled with the body of somebody, you have to let it go.
- A shield doesn't make a hit, but can be used actively. This should happen with prudence and care.
- Stabs are made von top to bottom and should only be used by fighters that trained them, because the risk of injury is higher.
- It is allowed to steal a weapon in the fight.
- It is allowed to disarm, if it is done safe (no flying weapon, no overextended joints)
- It is forbidden to grab a blade with your hands.
- If somebody shouts „Stop“ all fighting ends immediately. A „Stop“ is to be repeated once loud.
Target Areas
The usual fighting rules for Viking fighting include the following target areas:
The target areas are:
stroke, cut and stab | shoot and throw |
weapons for blunt strokes: club
weapons for stabbing: one-handed and two-handed spears, pitchfork
weapons for stroking, cutting and stabbing: sword, axe, dagger, daneaxe, scythe, halberd, glaive, cut spear
weapons for shooting or throwing: Bows, throwing spears, throwing axe and slingshots
Weapons
New weapons will be checked by a senior fighter. Older weapons will be re-checked from time to time.
All weapons must fulfill the following criteria:
- All angles must have a radius of at least 8 mm
- All tips must have a radius of at least 10 mm
Weapon restrictions
- Maximum length for spears and two-handed stab weapons is 3 metres
- Maximum length for sickles, one-handed spears, and one-handed stab weapons is 2,3 metres
- Maximum length for the shaft of Daneaxes, helbards and two-handed slash weapons is 2 m
- Spears have to be straight, not curved (no curve sharper than 5 cm on the whole length)
Protective gear
- Gloves are mandatory
- Knee and elbow protectors are recommended
- Helmets are good, but are not mandatory
Points / Hitpoints
We usually play without hitpoints, which means that each fighter has just one point.
When we are playing with points, the rules are:
- Everyone has at least one point - ‚Life Point’
- Helmet wearers have one additional point
- Chain mail or torso armor wearers have one additional point
- There is a maximum of three points