Rules


Basic rules

Pictogram:  sword
fencing

  • Play Fair
  • Safety First
  • Clean Shots instead of uncontrolled Violence, no berserk beating


What we mean by fair play

It is expected that all fighters taking part in our training are of age.

Fighting and safety

  • fight sensibly.
  • If you loose all your points in a fight through being hit on one of the target areas, you are out of the fight.
  • Cuts and blows are carried out with the edge of the blade, stabs with the point.
  • Whether a hit was in a target area or not is up to the defender.
  • A hit should be felt clearly and be made with a force that is appropriate to the defenders clothing and gear.
  • When you dispute, you are out of the game.
  • The defender decides if a hit was too strong.
  • If you strike an opponents head or helmet, you are dead and you have to pause for the next fight. A hit to the head can never be the defenders fault, even if he moved his head in an unexpected way.
  • If you hit an oponent from behind, only hit him on the bum, not on the spine.
  • If you are hit from behind on the rear end, you are out, no matter how many points you still may have remaining.
  • If you fall, you are out, unless nobody else is near und you stand up again immediately.
  • If your weapon gets entangled with the body of somebody, you have to let it go.
  • A shield doesn't make a hit, but can be used actively. This should happen with prudence and care.
  • Stabs are made von top to bottom and should only be used by fighters that trained them, because the risk of injury is higher.
  • It is allowed to steal a weapon in the fight.
  • It is allowed to disarm, if it is done safe (no flying weapon, no overextended joints)
  • It is forbidden to grab a blade with your hands.
  • If somebody shouts „Stop“ all fighting ends immediately. A „Stop“ is to be repeated once loud.

Target Areas

The usual fighting rules for Viking fighting include the following target areas:

The target areas are:

stroke, cut and stab shoot and throw
Schematic representation: Target Areas stroke, cut and stab Schematic representation: Target Areas shoot and throw

weapons for blunt strokes: club
weapons for stabbing: one-handed and two-handed spears, pitchfork
weapons for stroking, cutting and stabbing: sword, axe, dagger, daneaxe, scythe, halberd, glaive, cut spear
weapons for shooting or throwing: Bows, throwing spears, throwing axe and slingshots

Weapons

New weapons will be checked by a senior fighter. Older weapons will be re-checked from time to time.

All weapons must fulfill the following criteria:

Weapon restrictions

  • Maximum length for spears and two-handed stab weapons is 3 metres
  • Maximum length for sickles, one-handed spears, and one-handed stab weapons is 2.3 metres
  • Maximum length for the shaft of Daneaxes, helbards and two-handed slash weapons is 2 m
  • Spears have to be straight, not curved (no curve sharper than 5 cm on the whole length)

Some unusual examples. (Ger)

Protective gear

  • Gloves are mandatory
  • Knee and elbow protectors are recommended
  • Helmets are good, but are not mandatory

Points / Hitpoints

We usually play without hitpoints, which means that each fighter has just one point.

When we are playing with points, the rules are:

  • Everyone has at least one point - ‚Life Point’
  • Helmet wearers have one additional point
  • Chain mail or torso armor wearers have one additional point
  • There is a maximum of three points
en/fechtrunde/regeln.txt · Zuletzt geändert: 2019-03-12 13:30 von Falke

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