Workshop: Training through games
held in Moesgaard 2016-07-28
Which fighting abilities can be differentiated in group fights and how can they be assorted?
Individual (1 person), Teams (2-5 persons) or Groups (3-40 persons) should aquire the following specific competence areas.
- Position / speed (which movements lead to the desired outcome)
- Technique (which movements lead to the desired outcome)
- perception, decision and communication (what happens and how should I react)
- Power Management (when to use how much energy)
- Mind-Set (Motivation and initiative, how confident are actions carried out, what mood is adopted)
This results in the following matrix of abilities
position | technique | decision | power | mindset | |
---|---|---|---|---|---|
Individual | |||||
Teams | |||||
Groups |
With what kinds of games can these groups of abilities be trained?
- creating controlled situations for individuals (everything except for the individual fight is artificial)
- the winner stays on (to train specific techniques )
- spear hunting (to train specific techniques against two spears)
- triangle (to defeat an oponent as a team)
- replication of specific situations (no articifial elements)
- Bottleneck (for bridges, but also as a simulation of sections of a line)
- Frontiergame (for obstacles)
- spearcoast (to deal with groups with special weapon combinations)
- small reinforcments game (for planned integration into groups)
- border guard (to learn rear guard)
- Motivation for specific situations (artificial elements or rouls create specific motivations and situations)
- boat game (to motivate individual breakthroughs)
- coupletherapy (to learn to protect your neighbour)
- Kill the king (to eliminate specific opponents)
- Orientation im context of the overall situation (no artificial elements)
- runnerstorm (to orient and communicate within a group)
- four kings (to use distance and space as specific aspects of the fight)
- Circle of dishonour (for controlling space and victory strategies for chaos)